RoseStacker

RoseStacker

Plugin

A mob, item, spawner, and block stacking plugin!

Server Game Mechanics Mobs

2,108 downloads
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=== v1.5.36 ===

+ Added a new spawner and block explosion setting to destroy the remainder of the stack not dropped as items

* Fixed a possible island value dupe with the stacked block GUI at max stack size

* Fixed spawner and block explosion settings

* Fixed a lower version incompatibility related to trial spawners

* Fixed pickaxes not properly breaking the item when on the last durability point when breaking a stack

=== v1.5.35 ===

+ Added support for 1.21.8

+ Added a setting to not transfer an entity stack's attacking target to the next mob

+ Added support for not stacking mobs from Boss or VillagerMarket

* Spawners will now spawn into nearby stacks until they reach the max entity stack size

* Fixed naturally generated spawners never dropping on the ground from explosions

* Fixed support for versions 1.19.4-1.16.5

=== v1.5.34 ===

+ Added support for 1.21.7/6

+ Added an entity setting to not stack mobs with different custom names

+ Added a new CUSTOM_MOB stack condition visible with the stacktool which is set internally when RoseStacker detects the entity as a custom mob from a hooked custom mobs/NPC plugin

+ Added a disabled-ai-option to disable mob collision

+ Added support for newlines everywhere in the stacked spawner GUI lore

+ Added better support for custom spawner plugins to detect spawner mobs when spawner stacking is disabled

+ Added the main entity and killer to the EntityStackMultipleDeathEvent

* Updated support for JobsReborn hook

* Disabled world names are now case sensitive

* Items can no longer be dropped while in the stacked block GUI to fix a duplication issue with some skyblock plugins

* Fixed entity equipment duplication on 1.21.5 when using SIMPLE data storage

* Fixed stack data not saving when using SlimeWorldManager when a world unloads

* Fixed the trigger-death-event-for-entire-stack-kill setting throwing errors when enabled on Paper 1.21.5

* Fixed sheep not trying to stack when shearing the last sheep in a stack

* Fixed shearing a stack of sheep only actually shearing the first shear in the stack when using NBT data storage

* Fixed sheep stacks not regrowing the correct amount of wool when using NBT data storage

* Fixed experience not dropping in the correct amounts when performing multikills

* Fixed variant chickens not having their egg counts multiplied by stack size when enabled

* Fixed an error when transform-entire-stack is false and a stacked entity with disabled AI or from a spawner transforms

=== v1.5.33 ===

+ Added support for 1.21.5

+ Added a setting to always destroy natural spawners in explosions

+ Added a setting to obey the item-drop WorldGuard flag

+ Added a setting to pick up items when vanished (disabled by default)

+ Added a setting for cumulative breeding to call events for better plugin support, disabled by default

* Gravity blocks can now be stacked (dragon eggs, sand, concrete powder, etc)

* The rosestacker WorldGuard flag now fully disables the plugin in regions instead of only disabling entity stacking

* Fixed holograms not properly deleting on world unloads and causing errors

* Fixed froglight drops not being multiplied by the stack size

* Fixed excessive memory usage updating item nametags

* Fixed stacked blocks/spawners that are exploded with item stacking disabled not dropping the right number of items

* Fixed StackedEntity#areMultipleEntitiesDying output being wrong

* Fixed an error when shearing mooshrooms

* Fixed unparsed color codes being parsed in items entity names on the ground

=== v1.5.32 ===

+ Added an instant-stack setting for items, defaults to true which was the previous behavior

+ Added a hook for SuperiorSkyblock2 to prevent opening the stacked block GUI on islands where the player doesn't have block break/place permissions

+ Added a spawner auto-stack-prevent-same-type-in-range setting

+ Added a stacked block gui-only-one-player-allowed setting

* Cumulative breeding now transfers the parent entity properties to the children created, most notably, baby sheep now retain colors when breeding stacks

* Fixed a bug where stacked blocks of size 0 can be dropped if the GUI is enabled and break-entire-stack-into-separate is false

* Fixed an issue preventing the spawner spawn count indicator from increasing and the GUI from displaying the correct spawner state

* Fixed a possible concurrent modification exception when loading entity settings

* Fixed statistics not being updated properly for entire stack kills when the setting is enabled

* Fixed entity transformations losing the from spawner property

* Fixed allays only picking up one item and not an entire stack at once

* Optimized entities and items to no longer tick when they haven't moved

* Optimized the entity cache

* Item/entity nametags no longer send packets on spawn if the item/entity was instantly stacked

=== v1.5.31 ===

+ Added 1.21.3 and 1.21.4 support

- Removed support for 1.20-1.20.3, only 1.20.4 and 1.20.6 are now supported for 1.20.x

+ Added a setting called loot-propagate-killer to prevent looting from applying to all mobs in the stack

* The from spawner flag is now set properly for multikilled mobs

* Fixed items with different assigned owners stacking together

* Fixed pillagers not stacking with default settings due to an erroneous entity data property

* Fixed windcharge explosions breaking stacked spawners and blocks when they should do no block damage

* Fixed the LevelledMobs hook not enabling properly

* Fixed redstone ore, deepslate redstone ore, and TNT block stacking not working when enabled

* Fixed a rare SpawnerType cannot be EMPTY or UNKNOWN console error

=== v1.5.30 ===

+ Added enhanced multikill amounts, now supports percentages and a lower and upper randomized range

* Fixed version compatibility for Spigot servers and versions lower than 1.21, oops


Project members

Rosewood Development

Rosewood Development

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Published 10 months ago
Updated 25 days ago