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  • Updated to 1.21.6-1.21.8
  • Note: specifying variants for textures in the texture pack does not currently work
  • Things may be a bit wonky, it has been tested but the code has changed and there may be unexpected things, please report any issues on GitHub

Fixes an issue where the use-as-blacklist option would only work on plugin reload instead of initial load

[EDIT] This version is broken on 1.21.5

  • Adds option in config for those who don't want to use the texture pack

    • This will apply to all newly bucketed mobs across the server after it has been changed and the plugin reloaded. This is something that affects the whole server and is not able to be toggled per-player.
  • Adds the option to change the configured mobs whitelist into a blacklist instead

    • This should make it simpler for people who want to enable all mobs or most mobs and use permissions as the main way of handling who can get what
  • Adjusted the default textures.yml file to work properly for wolf variants and horse variants. To generate a new file - delete the old one before a server restart

PLEASE DELETE YOUR OLD TEXTURE.YML SO THE PLUGIN CAN GENERATE A NEW ONE

  • Changes to 1.21.4's way of handling custom textures
  • If you use a different texture pack than the one made for this plugin, this means you will need to provide the <namespace>:<location> now in the texture.yml
  • This location should be the <namespace>/items/<file>

Current known issues:

  • Armadillos and Breeze don't show a texture for some reason 🤷‍♂️🤷‍♂️
  • Wolves do not show their variant yet
  • Horses do not show their variant/decoration yet
  • Update to 1.21.3 - mostly - textures still don't work

  • Fix bug where if you bucket-ed a mob while your inventory was full, the mob and bucket would be deleted

Updated to 1.20

First release, beta version


Project members

Simplexity

Simplexity

Organization

Peashooter101

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Details

Licensed MIT
Published 2 years ago
Updated a month ago