Supercharge your servers' performance, without breaking grinders.

Many people (rightly so) advise against using mob stackers because of their impact on gameplay for a minuscule performance gain. StackMob offers the flexibility your server needs so you can target the worst lag offenders, without ruining the fun for everyone else.

Features:

  • Supports Paper 1.20.4+
  • Ability to blacklist certain spawn reasons, entity types or worlds to prevent stacking
  • Ability to only stack mobs if they have moved.
  • Hidable nametag - nametag only appears when the player is in close proximity or when blocks aren't in the way (ray-tracing)
  • Supports entity renaming - the nametag does not get overridden to display the stack size, rather packets are used to have a second tag.
  • Support for all entity traits (sheep colours, age, love mode etc)
  • Configurable entity event behaviours. (i.e. when a sheep is sheared you can decide whether each sheep is sheared individually or they all get sheared at once.)
  • Ability to disable stacks from targeting players.
  • Multiple death methods - different ways to decrease entity stack size. Chose from single die, all entities die, random amount die or an amount dependent on damage caused get removed.
  • Multiplication of drops, experience points and player stats on stack death. -'Wait to stack' feature. Allows a brief period of time after initial spawn before stacking is enabled. This means that mob grinders do not get broken as entities don't merge in mid-air.
  • Support for plugins such as MythicMobs, Citizens, MyPet, Jobs, ClearLagg, McMMO and WorldGuard (a custom 'entity-stacking' flag to be used in regions)
  • Flexible Configuration! Most configuration options can be customised for specific entity types.

Found a bug or have a suggestion? Post it on the Issue Tracker

Discord support server: https://discord.gg/fz9xzuB


Project members

ploppyperson

Owner

Details

Licensed GPL-3.0-only
Published 2 years ago
Updated 4 months ago