YVtils-SMP 1.1.7
on Jul 1, 2025- Add support for 1.21.7
YVtils-SMP 1.1.6
on Jun 24, 2025-
Add Support for 1.21.6
-
Update CommandAPI (10.0.1 -> 10.1.0)
-
Update JDA (5.5.1 -> 5.6.1)
YVtils-SMP 1.1.5
on May 20, 2025- Update commandapi (10.0.0 -> 10.0.1)
- Update jda (5.3.2 -> 5.5.1)
YVtils-SMP 1.1.4
on Apr 14, 2025- Add 1.21.5 Support
YVtils-SMP 1.1.3
on Mar 22, 2025Fix /heal
command on servers sub 1.21.3
YVtils-SMP 1.1.2
on Mar 12, 2025Fix and optimize moderation commands for offline server support
YVtils-SMP 1.1.1
on Dec 6, 2024- MultiMine
- Add pale wood
- Add support for all bundles
- Fix tempban and tempmute
- Add support for console for status clear command
- Fix /sit executable in air and canceling falldamage
YVtils-SMP 1.1.0
on Dec 5, 2024- Fix bugs in vanish system
- Quit/Join Messages sending multiple times
- etc
- Add toggle for multiMine
/mm toggle
- Fix maintenance state not saved over restart
- Add expanded update checker
- Fix bug where player keeps gliding after switching from elytra to chestplate
- Fix other small bugs
- Update dependencies for 1.21.4 release
YVtils-SMP 1.0.4
on Nov 1, 2024- Fix Waypoint Endcrystal spawning at highest block at location
- Fix wrong calculated tool damage in multimine
- Fix some items usable to trigger multimine
- Fix beds appearing in invsee inventory
YVtils-SMP 1.0.3
on Oct 31, 2024- Add support for 1.21.2 / 1.21.3
- Update librarys
- Paper: 1.21.1 -> 1.21.3
- CommandAPI: 9.5.3 -> 9.6.1
- Paperweight Userdev: 1.7.3 -> 1.7.4
YVtils-SMP 1.0.2
on Oct 25, 2024-
Fix: Boolean in config.yml for module activation state getting ignored by some modules
-
Fix: Force Remove not working on real linked players
-
Fix: Waypoint Handling on Server Stop causing a broken shutdown of the plugin ([BUG] Error on shutdown #24)
-
Fix: Status Command getting registered on player join
-
Add: Namespace (yvtils) for commands
-
1.0.3 will be 1.21.2 / 1.21.3 probably
YVtils-SMP 1.0.1
on Oct 10, 2024- Fix by gnmyt: [BUG] Player glides after disconnecting when using Spawn Elytra #20
- Fix: Armor Stands spawned by sit module respawning when player reconnects. (Expected behavior: PLayer should stand up and armor stand should despawn)
- Remove unneeded anit too expensive messages from code