Freshly Modded 2.0.0

Changelog

Resume of changes that happened during the betas:

  • Rewrite of most of the models with a new variable system paired to the animations moved into jpm's files.
  • You can use this pack as a depedency for your own animations. A readme will be provided soon for explanations
  • Refined a lot of idle weapon placement and attacks
  • Added some basic compat with better mob combat for guard villagers
  • Guard have now an eating and door opening animation
  • Changed the eyes animation textures logic
  • Introduced a LOD logic
  • For models with custom wepon placement -> eyes animation will not play when the mob is further than 12 blocks, the rest of the anims won't play if further of 64 block*
  • For models without custom wepon placement -> eyes animation will not play when the mob is further than 12 blocks, if further of 64 blocks, the default model is used*
    • With a few exceptions
  • -> Make sure EMF option of the model rate is NOT set to never in the performance settings!
  • Added missing Xaero's minimap icons
  • Added support fo these mods: Villager Workers and recruits (both human and normal model), Frostiful and It Takes A Pillage Continuation.
  • Most of the jem files have been moved from "minecraft/emf/modded..." to their proper asset folder

Make sure to use ETF 7.0.1 and EMF 3.0.1

The following mods have been tested:
**Fabric 1.20.1:**

Guard Villager 2.0.9
Friends & Foes 3.0.9
It Takes A Pillage 1.0.9
Frostiful 1.0.11
**Forge 1.20.1**

Guard Villager 1.6.11
Friends & Foes 3.0.9
Villager Recruits 1.13.5
Villager Workers 1.7.9.1
Ravage & Cabbage 1.2.4
Savage & Ravage 6.0.0
**Fabric 1.21.1**

Guard Villager 2.1.2
Friends & Foes 4.0.8
It Takes A Pillage 1.0.9
Frostiful 2.2.4
**Neoforge 1.21.1**

Guard Villager 2.3.2
Friends & Foes 4.0.8
It Takes A Pillage 1.0.9
**Fabric 1.21.8**

Friends & Foes 4.0.8
**NeoForge 1.21.8**

Friends & Foes 4.0.8
Known issues:
  • Some models are incorrectly displayed in boats on 1.21.1 and up (will be fixed later)
  • Entities with different layer of textures like forge guards have some z fighting (likely related to this issue )
  • Skeleton villagers glitch their arms on top of their head for a split second when they switch their pose
  • Griefer armor does not follow the arms and body properly
  • Griefer, trickster and skeleton_villager have some unwanted texture on their LOD model face, despite beiing the default one. Their LOD are not active for now.

Files

Freshly Modded 2.0.0.zip(807.32 KiB) Primary Download

Project members

SebSemos

Member

Details

Licensed CC-BY-NC-SA-4.0
Published 2 years ago
Updated 4 days ago