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New

  • Betafied Sculk (not fully done)

Changes

  • Retextured Chiseled Deepslate to be better for building
  • Make 2D Player Head model only show in GUI and first person for compatibility
  • Change PolyTone grass colors to int colors

Bugs

  • Fixed Stairs model
  • Fix Player Heads
  • Fix Sculk Shrieker culling

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.13.0...1.13.1

Parity:

  • Rip Sky and Fog colors directly from Beta 1.7 (PolyTone)
  • Use green grass color for Swamps like Beta 1.8 (PolyTone)
  • Accurate beta fog color in all Nether biomes (PolyTone)
  • Beta Fence Gate inventory model
  • Almost-accurate Fishing Rod held position
  • Old Fishing Rod sounds
  • Removed Dead Bush ambient sounds
  • Fix beta Door sound parity
  • Fix Villager cloaks being longer than they used to be
  • Remove random variants from Bedrock
  • Alpha Addon: Remove sunset color (PolyTone)
  • Alpha Addon: Universal Fog and Sky colors (PolyTone) New:
  • Update pack to work with 1.21.9 snapshots (Copper Age drop)
  • Remove grass color modifiers in all biomes (PolyTone)
  • Lighten the grass in the Pale Garden (PolyTone)
  • Make the Pale Garden more creepy (PolyTone)
  • New Candle textures
  • Replace Elytra with Dragon Wings
  • Make Magma Blocks glow
  • Closed and Open Eyeblossoma
  • Redstone Lamp
  • Copper Golem, Chest
  • Copper Tools and Armor
  • Copper Lantern, Chain, Bars
  • Honey Block
  • Resin Clump, Bricks, and Block
  • Red Nether Brick
  • Recolored many blocks for GD Classic
  • Added Herobrine Changes:
  • Moved vanilla shaders out of Base and into Shaders pack due to GPU issues
  • Recolored Stained Glass and Stained Glass Panes (including CTM)
  • Retextured Concrete and Concrete Powder
  • Simplified the color palette of Stained Clay
  • Overhauled Candle model
  • Overhauled Bush and Firefly Bush
  • Edit the side textures of the Cartography Table
  • Simplify Cauldron models
  • Change the top of unstable Scaffolding to have a hollow top
  • Use Amethyst place sound for steps
  • Replace other Amethyst sounds with Glass to match Glowstone
  • Return Sculk to sounding like Sculk until reworked
  • Removed Dead Bush ambient sounds
  • Refactored parts of the pack to bring them up to quality
  • Trim unused files Bugs:
  • Fixed random floating bits on boats
  • Fix Purple Shulker inconsistency
  • Fix Mangrove Propagule blockstate when using PolyTone
  • Fix enchantment glint
  • Fix hanging sign GUI texture not matching the block
  • Fix trapdoor subtitles having the incorrect translation key
  • Fixed Eyeblossoms making... door sounds...

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.12.3...1.13.0

New Additions

  • Accurate and dyeable leather armor!
  • Tilted fire from before Release 1.8!
  • Change Dried Ghast to Dry Ghast Egg
  • Retexture locator bar to match GD's XP bar

Bug Fixes and Issues

  • Fix Boat paddle issues
  • Fix shaders not compiling
  • Fix a bunch of other issues

Misc Changes

  • Add GitHub workflows for development builds
updateheader

Full Changelog: 1.12.2...1.12.3

Changes

  • Alpha Wildflowers texture
  • Remove title screen shader as it caused crashes and didn't work on all GPUs
  • Fix Beehive and Bee Nest on 1.21.2-

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.12.1...1.12.2

This patch fixes some critical issues with version 1.12.0 and retextures a bunch of things!

Changes

  • New Better Foliage addon (goes on top of all packs, compatible with Base and Alpha)
  • New Dyed Bundle textures
  • New Lightning Rod texture
  • New Pale Moss texture
  • New Wildflowers texture
  • New Breeze model and texture
  • New Pillager texture
  • New Wind Charge texture
  • New Firefly Bush texture
  • New Firefly particle
  • Hide Falling Leaves particles
  • Improve Leaves compatibility with mods
  • Fix CEM models of Minecart Chests, Boats, Mooshrooms
  • Fix skylight at night
  • Fix PolyTone compat
  • Fix Creaking Heart
  • Removed Herobrine

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.12.0...1.12.1

Long time, no update!

Changes

  • Update to 1.21.4 and beyond
  • Full-Block Chests without CEM
  • Dyeable Leather Armor
  • Old-styled End Portal effect
  • New Player Head model
  • Lighting Overhaul (no longer additive!)
  • Sound Overhaul
  • Accurate Fire Models (Snapshot)
  • Happy Ghast textures (Snapshot)
  • Optimized all the images
  • Fixed a bunch of issues
  • More I didn't feel like mentioning...

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.11.0...1.12.0

First release for 1.21! Some textures not mentioned below were already included in the previous version due to experimental gameplay. :)

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.10.1...1.11.0

New

  • Newold Bat texture
  • April Fools 2011 inspired Trial Keys
  • Statistics screen Bundle
  • Newold Paintings
  • Newold Breeze Rod
  • Newold flower stems
  • Newold Hammer inspired Mace

Changes

  • Newold Shield with Banner support
  • Better looking cracking on sus blocks
  • Edit Chiseled Bookshelf front face

2024-07-27_01 29 36

Fixed support for Entity Model Features (EMF) 2.0

Welcome to Golden Days 1.10! This is a big one, lots of changes! The following screenshot is using Golden Days Alpha on top of Base.

A picture of a mountainscape using Golden Days Base and Alpha.

Golden Days 1.10.0
  Features
    New
    - Support for 1.20.3/4 (Short Grass rename)
    - Bunch of old sounds for new blocks
    - Old Vex model and old-new Allays
    - Edited deepslate suite of blocks
    - Blackstone has a rougher appearance
    New-old
    - Lanterns
    - Chains
    - Stripped Logs
    - Fox
    - Frog
    - Bamboo
    - Brown Mooshroom
    - Ender Chest
    - Sniffer Egg
    - Dirt Path
    - Pink Petals
    - Beetroot
    - Chorus Fruit
    - Potatoes
    - Carrots
    - Beetroot Soup
    - Suspicious Stew
    - Tuff Variants (1.21)
    - Copper Variants (1.21)
    - Trial Spawner (1.21)
    - Crafter (1.21)
    Revamped
    - Glow Berries
    - Honeycomb
    Beta Parity
    - Old Redstone model and color (Still blends smoothly)
    - Disabled modern ambient music in favor of C418 music
    - Non-shader grass color variation
    - Accurate dye colors (PolyTone)
    - Removed backface from Spawner when using Experimental datapack
    Alpha Addon
    - Bunch of new colors for different leaf types
    - Edited colors on a bunch of textures
    Mod Support
      Support for PolyTone (Custom Colors implementation with even more features)
      - Can now center Flowers in the middle of the block
      - Accurate Swamp water
      - Complete re-do of the lightmaps. Now 99% accurate*!
      - Dye colors (Banners, Sheep...)
      - Old Potion colors
      Continuity
      - Water in a Water Cauldron is now translucent
  Fixes
  - Fixed flipped faces on the Boat CEM UV
  - Fix #41 Fixed Colormaps appearing dull
  - Fix #19 Made Netherite Ore easier to see
  - Fixed missing subtitles for edited sounds
  - Fixed xray using stonecutters
  - Removed duplicate textures
  - Fix Chest CEM when using EMF in certain versions
  - Fix Player Head using new Steve skin due to using the slim model
  
* This is a false statement as modern Minecraft lighting is additive and therefore the interaction
between block light and sky light will never be accurate with a lightmap as far as I know.

This release adds compatibility for 1.20.2 and is backwards compatible with 1.20.x

Golden Days Base:

  • Beta 1.8 style Glass Panes (Parity)
  • Achievement-style Advancements (Parity)
  • All Coral variations have new beta-inspired textures (New)
  • Scaffolding now has a texture and model inspired by IC2 Scaffolding (New)
  • The Recipe Book GUI is now inspired by Legacy Console Edition (New)
  • Hoglins and Zoglins now have textures inspired by Zombie Pigmen and Pigs (New)
  • End Portal Frames are now inspired by Beta 1.9 (New)
  • Red Sand has the same pattern as Sand (New)
  • Concrete and Concrete Powder now use the same color palette as wool (New)
  • Gold Armor Trim uses a new color palette (New)
  • Blue Ice inspired by normal Ice (New)
  • Black dye now uses the same colors as Ink Sacs (New)
  • Dirt Paths are now Gravel inspired (New)
  • New Support for Beds in Enhanced Block Entities (EBE)
  • Water and Lava Cauldrons now use the old model (Parity)
  • Water color has been adjusted (Parity)
  • And more I do not want to keep listing off...

Golden Days Alpha:

  • Alpha style Emerald and Netherite Blocks (New)

Bug Fixes:

  • Fix #14
  • Fix #19
  • Fix #20
  • Fix #25
  • Fix #34
  • Fixed end textures for Cherry and Mangrove Logs

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.9.0-cowhotfix...1.9.1

https://github.com/PoeticRainbow/golden-days/releases/tag/1.9.1


Project members

PoeticRainbow

Creator

Details

Licensed ARR
Published 3 years ago
Updated a month ago