Pack format: 46~69.0
Changes
- Fix 3x model UV
- Removes the workaround for a strange model UV issue.
- The issue still occurs, but is no longer caused by the workaround.
- Add 3x buttons
- Add pattern:
small_progress_right
- Add icon:
arrow_uparrow_downarrow_leftarrow_rightgrayed_arrow_upgrayed_arrow_downgrayed_arrow_leftgrayed_arrow_rightcheck_markcross_markgrayed_check_markgrayed_cross_markplus_signminus_signanonymouspersonpeoplenumber_0number_1number_2number_3number_4number_5number_6number_7number_8number_9underscorepositivenegativeexclamation_markquestion_mark
Full Changelog: https://github.com/OKTW-Network/GUItem/compare/v2.0.0...v2.1.0
Pack format: 46
v1 can't be directly upgraded to this version.
Changes
- File structure changes
- model files are moved from
models/itemtomodels/gui_item - layer templates and contents are now stored under
models/gui_item/(layer name)_layer
- model files are moved from
- Remake the template models
- multi-layer template has been sliced into 7 models, each representing a layer
- said 7 layers sorted in "depth" from bottom to top are:
background,field,pattern,slot,button,icon,foreground - the "depth" of the layers has been adjusted
- the model element and its UV area increased
- Add item model definition: gui_stack
- composite layer contents into a stack, with only one content for each layer
- the first 7 strings in the list of
minecraft:custom_model_datais used to assign content to that layer - directly use in-game or reproduce or/and improve this implementation under other namespaces


