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New Features:

  • Added Nether Quartz texture
  • Added Copper Nugget texture
  • Added Copper Torch texture
  • Added Blaze texture. Only a minor adjustment to the eyes. Why did they look human in Vanilla?
  • Added Water Bucket texture where the water is dripping slightly. (Like Minecraft's old texture)
  • Added a Respackopts option to have nuggets only looks like coins when named Iron or Gold Coin
  • Added a Gold Nugget texture for the named option for nuggets. It has a slightly better outline than the Vanilla texture
  • Added Villager Experience Bar textures. This wasn't an issue that needed to be resolved for Bedrock
  • Added an option with Respackopts to enable an alternative look for Splash Potions
  • Added Farmland Side texture
  • Added Copper Torch texture
  • Added Mcmeta file to blur the End Flashes

Updates:

  • Created a new format for ChangeLogs for better readability
  • Improved most Heart, Hunger, and Armour HUD textures slightly
  • Improved Nether Wart texture slightly
  • Updated ReadMe
  • Updated Gold and Iron Nugget textures
  • Updated Creeper texture. Now easier on the eyes and removed most of the vines from it
  • Redstone Torches are no longer animated. I wasn't fond of that look anymore
  • Updated Slot texture colors. They now match the Vanilla colors
  • Fishing Rod texture's string now matches the color of Bow texture's string
  • Slight change to the Netherite Pickaxe texture.
  • Updated Torch models. They should now look better especially when placed on walls
  • Redstone Torches are now toggled by the "Torches" toggle rather than "Redstone"
  • Updated pack.mcmeta to the new format

Fixes:

  • Fixed the shading on the edges of the XP and Jump Bars
  • Fixed credits in block and item models

Technical Changes:

  • Moved all custom textures unique to LavidaCraft from their own namespace to subfolders. This just makes editing easier for me

Added:

  • Mers textures for entities and block for Vibrant Visuals support. Mers textures for items will be added at a later time. (Bedrock)
  • Square Moon texture that can be enabled through Respackopts. (Java)
  • Toggle for custom loading screen. (Java)

Updated:

  • Brewing Stand texture.
  • Experience and Jump bars. The way Bedrock handles these is really stupid and makes it so I can't really port these changes. (Java)
  • Method for preventing Seagrass clipping. Formerly used textures, now uses block models to appear the same as Vanilla Bedrock. (Java)
  • Pack format for newer Minecraft versions. (Java)

Removed:

  • Unused Jump Bar Cooldown texture. (Java)
  • Unused textures for Dried Kelp. (Bedrock)
  • Removed Tall Seagrass textures as Bedrock doesn't have any clipping issues with it. (Bedrock)

Added:

  • Creeper texture. This is heavily inspired by the Lush Creepers resource pack. Check it out.
  • Fletching Table texture. Now matches the bowstring color of bows.
  • Nether Wart texture for items. Inspired by Theredheadedkid2.
  • Barrel textures. The lid is now squared. Why was it a circle in Vanilla? Updated:
  • Potted Cactus textures. (Java)
  • Enderman texture.
  • Shield slot texture.
  • Magma Block texture.
  • Chiseled Stone Bricks texture. Slight shading adjustments.
  • Bedrock texture. Based off of gabbro rock.
  • End Crystal texture. Matches the new bedrock. Fixed:
  • Rail Corner texture. Removed:
  • Textures for Coal, Copper, Diamond, Gold, Iron, and Lapis Ore.
  • Built in Rail Fix and Glowing Blocks Fix. These will remain available on my Modrinth profile. Including them in this pack feels redundant to me. (Java)

Added:

  • Added support for the Respackopts mod. (Java)
  • Dragon Egg textures and custom model. Only partial support exists for the new textures in the Bedrock version.
  • Dragon Egg emissive texture. (Java)
  • Custom models for light emitting blocks that make them appear more glowy in the inventory similar to how they appear in Bedrock. (Java) Updated:
  • Honey Bottle texture to be more distinct from potions, and more in-line with Vanilla's style.
  • Dragon Breath. No longer has transparency and has been improved slightly.
  • Experience Bottle. Now matches Vanilla style better.
  • Enderman texture. Overhauled appearance.
  • Bottle texture. Improved appearance.
  • Potion, lingering potion, and splash potion textures.
  • Hotbar textures. Technical:
  • Removed interpolation from torch and soul torch animations as it caused strange artifacts in the UI. This should not greatly effect the appearance of these items. (Java)
  • Removed unnecessary frame order from redstone ore animations. (Bedrock)
  • Added face culling to the bottom of torches. (Java)
  • Added face culling to the top of potted cacti. (Java) Fixed:
  • Glowstone is now actually updated. I'm not sure why it didn't work last update.
  • Fixed a clipping issue on potions. (Java) Removed:
  • Chicken textures. They will be available as a minipack on my Modrinth page.
  • Cracked highlighted buttons. (Java)

LavidaCraft 1.10

Added:

  • Brewing Fuel and Potion slot textures for Brewing Stand UI. (Java)

Updated:

  • Sugar texture. Smaller and matches Minecraft's style better.
  • Kelp Block texture.
  • Lily Pad texture.
  • Pack format to 1.21.5.
  • Glowstone.
  • Glowstone Dust.
  • Redstone Ore, Deepslate Redstone Ore, and Redstone Torch textures.

Removed:

  • Brewing Stand UI texture as it was longer necessary. This will break some backwards compatibility. (Java)
  • Terrain_texture.json since it was unused. (Bedrock)

Fixed:

  • Chorus Flower and Dead Chorus Flower block models. Scaling issues. (Java)

Technical:

  • Gave Rail Fix textures their own namespace. (Java)
  • Gave LavidaCraft specific textures their own namespace. (Java)

Initial upload to Modrinth


Project members

Lad_Flaver

Owner

Details

Licensed ARR
Published 7 months ago
Updated 20 days ago