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Changelog for Release v2.0

What's New

  • Support for 1.21.9 The Copper Age Drop
  • Every container has been updated to now have squared off slots instead of rounded ones as of the current Ore UI assets in the current Bedrock Preview. Chest UI thats themed like the chest with a Diamond Sword and 5 Apples on the first 2 slots of the 3rd row with an empty inventory.
  • HUD also has square slots too (*Rounded slots alt available) Minecraft Survival HUD the items are: Diamond Sword with 75% durability, Enchanted Netherite Pickaxe that's mostly new, Iron Axe, Iron Shovel, 33 Steak, 14 Porkchops, 32 Torches, 40 Dirt. Offhand has a Shield. The player has the 33 Steaks selected.
  • Slightly recolored the Normal Hearts and Hardcore ones in the HUD
  • Tooltips now have a new look
  • Arrows and Furnace Progress arrows have a new look
  • Chest and Ender Chest has a latch in their containers (*Alt available)
  • Added button sprites for Mod Menu to match the rest of the buttons in the Main Menu

Fixed

  • Fixed the Legacy4J sprites so they aren't weirdly scaled and missing UI sprites.

Notes

*There are some extra textures in the files with an -alt suffix you can rename if you prefer a certain thing. Also currently there's an unused Copper Chest container ready to be used until its possible in OptiGUI.

1.20.1 Backport will be updated soonish!

Changelog for Release v1.3

What's New

  • Support for 1.21.6
  • Adjusted the Scroller color to match the buttons
  • Added the Dialog warning sprite

Note for 1.20.1 Users: v1.3 will be skipped as it's a small release for a few sprites related to the new dialogs.

Changelog for Release v1.2

What's New

  • Support for 1.21.5
  • Advancements UI is now complete
  • Updated Gamemode Switcher selector slots
  • Added Legacy4J support

Legacy4J Notes

Unfortunately seems like the Legacy4J mod uses the same container sprite for all of the UIs, so I can't give each container their own look so they won't have their unique color coded containers :(

Fixed

  • Colored Shulker boxes now have an OptiGUI format as well as an Optifine format

Changelog for Release v1.2 1.20.1 Backport

What's New

  • Advancements UI is now complete
  • Updated Gamemode Switcher selector slots
  • Added Legacy4J support

Legacy4J Notes

Unfortunately seems like the Legacy4J mod uses the same container sprite for all of the UIs, so I can't give each container their own look so they won't have their unique color coded containers :(

Fixed

  • Colored Shulker boxes now have an OptiGUI format as well as an Optifine format #6

Changelog for Release v1.1 1.20.1 Backport

Created a backport for Minecraft 1.20.1 for those who may want to use it on the current popular version for Modded Minecraft!

Due to being a backport, there are some minor GUI limitations such as:

  • No custom selection slots
  • No custom tooltips
  • No custom scrollbars in menus
  • No custom textboxes

Changelog for Release v1.1

Small release this time all is left is the Advancements after this. Please post an Issue on GitHub if I've missed something else!

What's New

  • Hotbar now has an OreUI look (Thanks BoardSodie for the design!) Minecraft Survival HUD the items are: Diamond Sword with 75% durability, Enchanted Netherite Pickaxe that's mostly new, Iron Axe, Iron Shovel, 33 Steak, 14 Porkchops, 32 Torches, 40 Dirt. Offhand has a Shield. The player has the 33 Steaks selected.
  • Inverted the Lock Difficulty and Unlock Difficulty icons.
  • Tweaked Beacon's button.png

Changelog for Release V1.0!!

Features

  • All of the container GUIs should now be completed
  • Each colored Shulker Box now has their respective colors in their UIs!
  • Now mostly supports OptiFine, except for the Barrel (changing Barrel UI in OptiFine is not supported)

Updated UIs

  • Loom
  • Crafter
  • Stonecutter
  • Grindstone
  • Hopper
  • Gamemode Switcher
  • Cartography Table
  • Finalized Beacon
  • Finalized Smithing Table
  • Finalized Anvil
  • Finalized Vilager Trading UI

Main Menu

  • Buttons are now darker for better readability (can't adjust the font color of the Menus hence dark buttons)
  • Updated Language and Accessibility icons
  • Tabs now match OreUI style
  • Checkboxes now match OreUI style
  • Lock Difficulty button

Fixed Bugs

  • Text Box resizes properly now in certain menus

Future Plans

  • Advancements GUI
  • I'm currently considering leaving the HUD untouched but if its something you want to be changed, let me know on Github I may consider it.

Initial Upload

Completed GUIs:

  • Chest
  • Ender Chest
  • Shulker Box
  • Barrel
  • Brewing Stand
  • Creative Inventory
  • Survival Inventory
  • Recipe Book
  • Enchanting Table

Work in progress GUIs and/or with Placeholder colors:

  • Furnace and its variants
  • Smithing Table
  • Anvil
  • Beacon
  • Dispenser & Dropper
  • Horse, Donkey, Mule, Llama Inventory
  • Villager

Project members

tmc249

Member

Details

Licensed MIT
Published 10 months ago
Updated a month ago