Changed textures for Cotesia Glomerata 1.3.4
Gave assimilated big spiders glowing eyes as suggested by a comment.
- Fixed an issue regarding the flowing blockstate of deadblood from SR:P
 
Added support for the following mods:
- Scape and Spartan: Parasites
 - SRP: Meshi
 
(Thanks Sweebow and Modrome respectively for allowing me to do this!)
Updated textures for:
Nocubes Armory
- Rupter Bomb
 - Head Bomb
 
Cotesia Glomerata
- Scorned Pearl
 - Vagrant Divining Rod
 - THE CONSECRATOR
 - Chip Fragment
 - Callous Chip
 - Signal Jammer
 - Well Magnet
 - Bounty (the block)
 - Electroreceptor
 - Dismissal Wand The Pact
 - Pristine Matter
 - Lithograph
 - Reclamation Table (removed emissives, top is just ice (assumedly based on its tooltip) so i've removed it)
 
Also fixed an issue i hadn't noticed of Krita making hidden backup files of every texture, removing about 10+ megabytes of bloat from the pack. Sorry for not noticing sooner.
Additions
- Support for Cotesia Glomerata version 1.0.16h2
 - Koolant's SRP Reinforcement Addon
 
Cotesia Additions
- Well Closer
 - Osmosis
 
Added support for Cotesia Glomerata
Added Emissives to The Following:
- All spawn eggs
 - Yelloweye's acid sac
 - Biome purifier
 - All lures
 - Quench
 - Primitive manducater's eyes
 - Node compass
 - Deadblood
 - Monarch web block
 - Summoner core
 - Manducater orb
 - All wands (assimilation, devolution, etc.)
 - Many, many, many more
 
Has Compatibility for the following SRP addon mods:
- Hermit's Arsenal
 - NoCube Tweaks
 - NoCube's Survival Addon
 - NoCube's Combat Addon
 - NoCube's Nest Addon
 
I will update this pack alongside SRP and these addon mods, as they add new content i think should be glowy.


