Slightly Squidier

Slightly Squidier

Resource Pack

Remodels and retextures both squids and glow squids, making them just a little bit, well... squidier!

16x EntitiesModelsTweaksVanilla-like

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Squids:

  • No longer are squids just rectangles with tentacles, now they're three rectangles with tentacles!

  • Their texture has been fully redone to add more detail and smooth out some small oddities.

  • Additionally, their eyes have been moved down much lower to reflect the anatomy of real-life squids.


Two images of a squid. In the first image, no resource packs are enabled. In the second image, the 'Slightly Squidier' resource pack has been applied.



Two images of a squid. The first was taken from an overhead angle while the second is from a below-tentacle angle. The 'Slightly Squidier' resource pack has been applied.



A image showing a squid from the front, the side, and the back. The 'Slightly Squidier' resource pack has been applied.




Glow Squids:

Unlike with the regular, non-glowing squids, I've made some much more significant changes to glow squids, such as...

  • A complete re-design of their face, giving them way more.. eyes? Or are they just markings?

  • Although some spots seem more like eyes and some seem more like markings, I wanted it to be somewhat questionable which ones are which.

  • Their spot pattern has been tweaked and more spots were added.

  • They've also been given an emissive texture layer! This isn't visible 99% time since the emissive sections blend into the body whenever the glow squid is glowing, but as soon as they stop glowing, the emission becomes obvious.


Two images of a glow squid. In the first image, no resource packs are enabled. In the second image, the 'Slightly Squidier' resource pack has been applied.



Two images of a glow squid. The first was taken from an overhead angle while the second is from a below-tentacle angle. The 'Slightly Squidier' resource pack has been applied.



A image showing a glow squid from the front, the side, and the back. The 'Slightly Squidier' resource pack has been applied.




Emissive Texture Layer:

During normal gameplay, glow squids will temporarily stop glowing after being damaged. When this happens, the emissive texture added by this resource pack will continue to glow!

This effect is demonstrated below:


A looping, ping-pong style GIF of a glow squid. Initially, it isn't glowing, meaning that only the emissive parts are still shining. It then transitions back to its normal, fully glowing state.

(captured in a fully enclosed room with no lighting)



A looping GIF which shows three different pairs of images. Each image pair shows two glow squids. The first of the two squids is shown from overhead and the second is from below. The first pair of squids is in full light, the second pair is in dim light, and the third is in full darkness. The 'Slightly Squidier' resource pack and the 'Configurable Squid Glow' datapack have both been applied.

(captured outdoors during the nighttime)



If you want to see these emissive effects more commonly, you also might want to try out my datapack: Configurable Squid Glow.

Using it, you're able to choose whether or not glow squids "glow", and if so, how much. In the image below, it was used to stop all of the glow squids from glowing. When combined with this resource pack, their appearance will change drastically depending on the light level!


An image of a massive area filled with glow squids. Light filters down from above and the water is fully invisible, making it easy to see how the lighting changes the appearance of the glow squids.


Project members

cristata

Member

Details

Licensed Apache-2.0
Published a month ago
Updated a month ago