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Patch Notes:

  • Renamed Visual Style “Reimagined” to “Fantasy”
  • Renamed Visual Style “Unbound” to “Realistic”
  • Tweaked Visual Style Settings
  • Increased water waviness by 32%

Patch Notes:

  • Updated to 1.21.8

Patch Notes:

  • Clouds glow a tiny bit more during the day (outline)
  • Clouds glow more at night (outline)
  • Updated to support 1.21.6

Patch Notes

  • Fixes the extreme blue color at sunset
  • Makes the night sky color more purple
  • Changed side fog to make it more blue
  • Made water less clear above ground (more blue & reflective)
  • Added many optimization tweaks to the code, without changing the look of the shader

Side Fog:

Side Fog

Patch Notes

  • More saturated colored lighting
  • Made redstone block have a glow effect
  • Made water have a more blue color (under & above)
  • Minor performance improvements

Notice: Instead of using our “Dev Version Numbers” (eg, 1.8.67, 2.1.75), we will now switch to a more standard and memorable version numbering system (eg, 2.2, 2.2.1)

Patch Notes:

  • Changed "Performance Settings" to "Quick Settings"
  • Added Cloud Style to Quick Settings
  • New Vibrantly Vanilla Cloud Style (Toggles to Default Vanilla Clouds)

Patch Notes:

  • Changed the "High (Default)" Profile to "Vibrantly Visual (Default)"

  • Vibrantly Visual Profile Mode Now Adds Pixelated Shadows.

  • Slightly Tweaked the way Pixelated Shadows Appear, Still Staying Close To Complementary Reimagined, but Not Identical.

Patch Notes

  • Made Clouds Brighter

Project members

gamerbenyt

Owner, Lead Developer.

Details

Licensed Custom
Published 5 months ago
Updated 2 months ago