🧪 Cursed View Shader v0.6 - Version Log
🔄 Changes
- 🧪 Cursed View, much more playable now.
- 🌫️ Fog decreased.
- 💡 Bug fixes.
- 🎨 Contrast is changed.
🧪 Cursed View Shader v0.5 - Version Log
Version: 0.5
🔄 Changes
- 🌫️ Fog increased.
- 💡 Bug fixes.
- 🎨 Colors are more boosted.
🧪 Cursed View Shader v0.4 - Version Log
Version: 0.4
🔄 Changes
- 🔧 Fixed static light position causing inconsistent lighting
- 🌫️ Fog added for enhanced depth and atmosphere
- 💡 Addressed extreme brightness issues (e.g. obsidian glare)
- 🎨 Resolved oversaturation in certain biomes and blocks
✅ Improvements
- Lighting now behaves more naturally across all angles
- Visuals are less blinding, especially on dark blocks
- Colors are more balanced and easier on the eyes
- Fog contributes to a deeper, moodier environment
⚠️ Notes
- World still looks cursed, but now with cinematic vibes
- More stable for extended use — no more eye-melting brightness
🧪 Cursed View Shader v0.3 - Version Log
Version: 0.3
🔄 Changes
correctedPos.xy
precision increased:
floor(correctedPos.xy * 16.0) / 16.0
→floor(correctedPos.xy * 55.0) / 55.0
- Distant terrain now appears clearer and less distorted
✅ Improvements
- Slightly better visibility at longer distances
- Still cursed, but less aggressively weird at range
⚠️ Notes
- Trade-off: a bit less chaos for more depth perception
- Overall experience still surreal, but slightly more playable
🧪 Cursed View Shader v0.2 - Version Log
Version: 0.2 (Initial Release)
🔹 Features
- Extreme overexposed lighting 🌞
- Color distortions and washed-out visuals
- Unrealistic contrast and gamma values
- Strange depth on villagers and blocks
- Lo-fi, glitch-inspired aesthetic
⚠️ Known Issues
- Some textures may appear invisible due to burn-out
- Shadow calculations may break randomly
- Light direction behaves unpredictably
🎯 Purpose
To create a disturbing, unnatural, and artificial vibe in Minecraft.
Not realism — the opposite. The motto:
“What if wrong was the right?”