Cursed View

Cursed View

Shader

Curses your view! Curses yourself.

CursedPotatoSemi-realisticShadows

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🧪 Cursed View Shader v0.85 - Version Log


Example


🔄 Changes

  • Reworked day/night cycle → now uses smooth transition
  • Minor internal tweaks for better consistency

✅ Improvements

  • Sky changes are now gradual and cinematic
  • Small fixes improve overall stability and visuals

⚠️ Notes

  • Still cursed, but the time of day feels more natural
  • More polish, less jank — yet chaos remains

🧪 Cursed View Shader v0.6 - Version Log


🔄 Changes

  • 🧪 Cursed View, much more playable now.
  • 🌫️ Fog decreased.
  • 💡 Bug fixes.
  • 🎨 Contrast is changed.

🧪 Cursed View Shader v0.5 - Version Log

Version: 0.5


🔄 Changes

  • 🌫️ Fog increased.
  • 💡 Bug fixes.
  • 🎨 Colors are more boosted.

🧪 Cursed View Shader v0.4 - Version Log

Version: 0.4


🔄 Changes

  • 🔧 Fixed static light position causing inconsistent lighting
  • 🌫️ Fog added for enhanced depth and atmosphere
  • 💡 Addressed extreme brightness issues (e.g. obsidian glare)
  • 🎨 Resolved oversaturation in certain biomes and blocks

✅ Improvements

  • Lighting now behaves more naturally across all angles
  • Visuals are less blinding, especially on dark blocks
  • Colors are more balanced and easier on the eyes
  • Fog contributes to a deeper, moodier environment

⚠️ Notes

  • World still looks cursed, but now with cinematic vibes
  • More stable for extended use — no more eye-melting brightness

🧪 Cursed View Shader v0.3 - Version Log

Version: 0.3


🔄 Changes

  • correctedPos.xy precision increased:
    floor(correctedPos.xy * 16.0) / 16.0floor(correctedPos.xy * 55.0) / 55.0
  • Distant terrain now appears clearer and less distorted

✅ Improvements

  • Slightly better visibility at longer distances
  • Still cursed, but less aggressively weird at range

⚠️ Notes

  • Trade-off: a bit less chaos for more depth perception
  • Overall experience still surreal, but slightly more playable

🧪 Cursed View Shader v0.2 - Version Log

Version: 0.2 (Initial Release)


🔹 Features

  • Extreme overexposed lighting 🌞
  • Color distortions and washed-out visuals
  • Unrealistic contrast and gamma values
  • Strange depth on villagers and blocks
  • Lo-fi, glitch-inspired aesthetic

⚠️ Known Issues

  • Some textures may appear invisible due to burn-out
  • Shadow calculations may break randomly
  • Light direction behaves unpredictably

🎯 Purpose

To create a disturbing, unnatural, and artificial vibe in Minecraft.
Not realism — the opposite. The motto:
“What if wrong was the right?”


Project members

xsoras

Member

Details

Licensed ARR
Published 3 months ago
Updated 2 months ago