Iris Optifine No elements found. Consider changing the search query. List is empty.
1.21.8 1.21.7 1.21.6 1.21.5 1.21.4 1.21.3 1.21.2 1.21.1 1.21 1.20.6 1.20.5 1.20.4 1.20.3 1.20.2 1.20.1 1.20 1.19.4 1.19.3 1.19.2 1.19.1 1.19 1.18.2 1.18.1 1.18 1.17.1 1.17 1.16.5 1.16.4 1.16.3 1.16.2 1.16.1 1.16 1.15.2 1.15.1 1.15 1.14.4 1.14.3 1.14.2 1.14.1 1.14 1.13.2 1.13.1 1.13 1.12.2 No elements found. Consider changing the search query. List is empty.
Release Beta No elements found. Consider changing the search query. List is empty. Clear filters
Added support for Blindness and Darkness effects
Settings changes:
Replaced setting 'Waving Fresnel Mult' with 'Waving Fresnel Surface' and 'Waving Fresnel Underground'
Added settings 'Blindness Effect Fog Density' and 'Darkness Effect Fog Density'
Removed setting 'Use Better Rand'
Fully specified usages of copyrighted code within shader
Fixed bugs
Settings changes:
Removed setting 'Waving Normal Amount'
Overhauled water surface rendering
Fixed 'Rain Particle Weather' rendering
Fixed bugs
Re-added OptiFine support
Added support for more 1.21 blocks
Tweaked fantasy style (and others)
Slightly tweaked many effects
Fixed bugs
Setting changes:
Add settings 'Pale Garden Fog Density' and 'Pale Garden Fog Night Density'
Removed setting 'Advanced Terrain-Sky Blending' (is now always on)
Added effects for the pale garden biome
Significantly improved terrain-sky blending
Made far-away clouds fade into sky
Fixed multiple bugs
Tweaked some settings
Setting changes:
Added setting 'Shadows Brightness'
Added settings 'Cel Sunlight Amount', 'Cel Ambient Amount', and 'Cel Blocklight Amount'
Renamed setting 'WEATHER_LIGHT_MULT' to 'WEATHER_BRIGHTNESS_MULT'
More misc settings updates (reordered settings, fixed typos, etc)
Overhauled cel shading
Fixed player names and nametags (and possibly more) not being transparent
Misc tweaks to features
Added settings:
Nether Fog Density
End Fog Density
Tweaked some effects
Tweaked settings, especially for the nether
Relaunched as "I Like Vanilla" (previously "What42's Shader Base")
Now trying to be more exciting in general
Major performance improvements through massive internal rewrites, though balanced out with more demanding settings (better shadows, sunrays, reflections, etc)
Generally looks like, feels like, and still is What42's Shader Base, but comes with countless changes across the entire shader
Fixed entities on 1.21.5
v1.0 soon!