LITE shaders 4

Changelog

LITE shaders version 4.0

INHERITED FROM MakeUp 9.1d:

  • Entity hit brightness has been adjusted, particularly removing excessive bloom in dark areas. // LITE hotfix: Fixed error "gbuffer_entities_glowing" appearing in OptiFine.

  • Soulfire and fire now do not cast shadows.

  • The way soulfire glows has been adjusted.

General changes.

  • Part of non-used code removed.
  • Material gloss looks better at night.
  • Fixed low performance of LITE 3.3.
  • Fixed water color in original profiles.
  • Fixed very bad looking in volumetric godray.
  • Fixed very bad shadows when using low quality.
  • Night slightly brighter by default. (Lighting options.)
  • Supports 1.21.5.

New interface.

  • Options are now divided into Basics, Effects, and Lighting.

Modified day-night cycle

  • Length of day depends on sun path rotation (Sun & clouds config)
    For example: With 80 degrees rotation the sun sets much later than at 0 degrees.

Lighting changes.

  • Polished blocks shine brighter now.
  • Light is more diffused now.

New effects!

  • Saturation: Increases or decreases the color of shader. (Post processing options.)
  • Contrast: Increases or decreases the contrast of shader. (Post processing options.)
  • Brightness: Increases or decreases the brightness of shader. (Post processing options.)
  • PS1: Creates a pixelated effect on screen. (Post processing options.) (Turns Sharp TAA off in shader code automatically.)
  • Fake Bloom: Tries to simulate bloom increasing brightness of luminous blocks.
  • Vignette: Adds an adjustable vignette on screen.
  • Film grain: Adds an adjustable film grain on screen.

More custom.

  • Shadows Quality and Distance has 4 levels now. (Lighting screen.)
  • Bloom, Clouds, Motion blur and AO has more values now. (Effects screen.)
  • Light color has more colors now. (Warmest and Blue)
  • You can adjust the intensity of wind in foliage. (Basic screen)

Graphic profile changes.

  • "Extreme plus" has been discontinued due to its similarity to Extreme. Extreme plus is now MAX.
  • "Only shadows" has been discontinued due to its similarity to Low.
  • New profile: Vanilla. Makes the shader a little more vanilla.
  • MAX graphic profile has a significant graphic gain.
  • DOF and Colored shadows are default in MAX.
  • Volumetric godray is now default.
  • Sharp TAA is now default and it is configurable in post-processing options.
  • "Low" has TAA, better shadow quality and better performance now.

Color scheme changes

  • New color schemes: Vanilla and Realistic Legacy
  • Realistic Legacy uses LITE shaders 3.3 colors.
  • Realistic has bit warmer colors during day.
  • Sunset in Realistic color profile seems warmer.
  • Night in Realistic color profile is darker.

Raymarch, refraction, DOF and colored shadows are back!!

  • Raymarch has custom quality in Lighting screen.
  • Low performance impact (Raymarch, refraction and colored shadows)
  • Medium performance impact (DOF)

Version code: LT4

Files

LITE_shaders_v.4.0.zip(360.32 KiB) Primary Download

Project members

Entokito-Dezonze

Member

Details

Licensed LGPL-3.0-or-later
Published 9 months ago
Updated 3 days ago