LITE shaders 4.4

Changelog

LITE shaders version 4.4

Glowing! Glow!

KNOWN BUG: FAILURE ON AMD HARDWARE (Affects 4.4 and 4.3), use 4.2 version if you are on AMD, the bug will be fixed in next version.

OVERVIEW:

This update is focused on fixing bugs and improving the look of the shader in all dimensions.

New feature: Emissive ores and materials!

  • If activated, ores will glow to help you find them.
  • Some blocks will glow as well, such as: Repeaters, Enchanting tables, Sculk, etc.
  • This is an optional feature with low performance impact.

INHERITED FROM MakeUp 9.3a

  • Revised TAA (Temporal Anti-Aliasing):
  • Ghosting effects when looking through a translucent surface have been resolved.
  • General ghosting has been slightly reduced.
  • An inaccurate calculation of the volumetric light position has been corrected, which previously caused light to appear behind certain surfaces.
  • Notice: FXAA has not been added because it can cause severe screen shake (in my tests). Adaptive sharp TAA is maintained.

INHERITED FROM MakeUp 9.3d

  • Micro-optimizations have been applied in various parts of the code.
  • (The new MakeUp TAA was not inherited because it blurs the screen too much.)

Nether enhancements.

  • The Nether is foggier now.
  • The Nether has brighter lava and emissives.

Bugfixes.

  • Fixed a bug that made the shader fail when wave strength was set to "Very low."
  • Fixed a bug that made The End clouds stretched.
  • Fixed a bug that made Depth-Based Godrays not work in The End.
  • Fixed a bug that made fire cast shadows.
  • Fixed a bug that made the screen flicker when looking at clouds.
  • Fixed a bug that made "Realistic (Pollution)" zenith too bright at night.
  • Fixed a bug that made clouds flicker when motion blur was enabled.
  • Fixed a shader failure when using Distant Horizons.

General changes:

  • Small adjustments to colors.
  • Water was adjusted for a better look.
  • Stars shine brighter.
  • Godrays are weaker.
  • Fixed some typos.
  • Small optimizations have been made to the code.
  • The sky and light are now clearer.
  • Improved the look of Distant Horizons water.
  • Adjustments to light colors to make block colors more similar to vanilla.
  • The Nether portal's visual has been significantly enhanced.
  • AO (Ambient Occlusion) is now default in the High, Extreme, and MAX profiles.

New Cirrus clouds and clouds improvements:

  • New cloud type: Cirrus, a second layer of clouds. This is an optional feature.
  • Cloud lighting has been upgraded and is more realistic.
  • Small changes to cloud colors.
  • The way that cloud density changes dynamically has been reworked.

More custom.

  • Contrast, Saturation, Brightness, Gamma, and Exposure adjustments now have 5x more precision (0.01 steps).
  • The shader now has options to turn off HDR and adjust the amount of color bits, which can improve performance.

Version code: LT44

Based in MakeUp Ultrafast 9.3d

Olá de Entokito :)

Files

§lLITE shaders 4.4.zip(426.44 KiB) Primary Download

Project members

Entokito-Dezonze

Member

Details

Licensed LGPL-3.0-or-later
Published a year ago
Updated 4 days ago