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  • Added light influence to fog
  • Added option for controlling the fog falloff curve
  • Added missing Silent Expanse fog settings menu
  • Fixed certain presets using an unreleased lighting method
  • Cleaned up unnecessary commented out code
  • Fixed blindness not rendering properly
  • Fixed water not rendering in Distant Horizons chunks

Alpha-0.3.5

by nwoof2012 on Sep 16, 2025
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  • Overhauled lighting blend
  • Overhauled fog calculation
  • Added option to change LUTs
  • Improved bloom algorithm
  • Improved depth consistency between normal chunks and Distant Horizons LODs
  • Fixed normal inconsistencies on entities

Alpha-0.3.4

by nwoof2012 on Aug 19, 2025
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  • Fixed error with Ambient Occlusion normal/depth decoding
  • Changed default Ambient Occlusion settings
  • Added Nwoof 2 tonemap
  • Changed Scene-Aware Lighting default tonemap to Nwoof 2

Alpha-0.3.3

by nwoof2012 on Jul 29, 2025
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  • Added options to change tonemap
  • Added adjustable block light color with Scene-Aware Lighting disabled
  • Added Volumetric Lighting functionality with Scene-Aware Lighting disabled
  • Fixed coordinate issues with Scene-Aware Lighting
  • Fixed certain maps being visible through entities
  • Fixed inconsistent normal maps on particles

Alpha-0.3.2

by nwoof2012 on Jul 26, 2025
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  • Added blend between ambient light and global illumination
  • Improved parity between normal chunks and Distant Horizons LODs
  • Improved blending of fog across normal chunks and Distant Horizons LODs
  • Fixed Ambient Occlusion resulting in flat terrain going black
  • Fixed lighting imbalance between normal chunks and Distant Horizons LODs

Alpha-0.3.1

by nwoof2012 on Jul 12, 2025
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  • Added global illumination
  • Improved water normals
  • Added Volumetric Fog
  • Made Volumetric Clouds procedural
  • Improved Volumetric Lighting algorithm
  • Improved sun transition between times of day
  • Overhauled water shading
  • Added Ambient Occlusion to Distant Horizons LODs
  • Turned off Silent Expanse desaturation by default
  • Added toggle for Screen Space Reflections
  • Fixed Screen Space Reflections not working with Scene-Aware Lighting
  • Improved Ambient Occlusion
  • Reworked normal encoding
  • Added region-based Vibrant Mode toggle
  • Fixed fatal error when trying to calculate water normals
  • Fixed fatal error when path tracing is enabled
  • Fixed lighting inconsistency between normal chunks and Distant Horizons LODs
  • Fixed weird artifacts with Volumetric Lighting
  • Significant performance improvements with Volumetric Lighting
  • Changed default Antialiasing mode to TAA
  • Added toggle for Volumetric Lighting
  • Added Volumetric Lighting
  • Added TAA option for Antialiasing
  • Adjusted moon to be less bright
  • Fixed Vibrant Mode showing wrong colors in certain spots
  • Added Vibrant Mode
  • Added Antialiasing
  • Adjusted cloud coloring to be lighter
  • Added unique Scene-Aware Lighting color for Lava and Magma Blocks
  • Fixed error in en_us.lang
  • Added Ambient Occlusion
  • Added Silent Expanse Maximum Light Control

Project members

nwoof2012

Lead Developer

Details

Licensed GPL-3.0-or-later
Published a year ago
Updated 15 days ago