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  • Fixed Totems of Undying dropping from bugged piglins
  • Added support for 1.21.6
  • Updated to MC 1.21.5
  • Backported to 1.20.x
  • New way of difficulty changed notifications
  • New difficulty: Vanilla. Essentially disables the mod
  • Added more advancements to the difficulty scorer
  • Adjusted the score ranges for each difficulty
  • Now with gradual difficulty. Certain features will be locked until you reach greater difficulties.
  • Advancements will dictate what difficulty you'll face
  • You can manually adjust the difficulty with /trigger chaos_core_set_difficulty_<difficulty> Difficulty options are easy, normal, hard, chaos, and auto
  • Zombies now have a 1/50 chance to spawn with a silverfish mount.
  • Improvements to the player chase feature
  • During blood moon events, fly-ins will now only occur over players in survival-based gamemodes. (Adventure and Survival)
  • Added a 0.6% chance to crown a spawned phantom into a king phantom, with a witch mount. Size of king phantoms are doubled

Mainly a balance update

  • Fixed turtle mounts
  • Added zombie drops to phantoms, like creepers
  • Reduced chance of extra baby zombies from 1 in 6 to 1 in 40.
  • Increased probability of low-yield/short-fuse creepers
  • Doubled probability of generals spawning, which should still be rare
  • Increased chances of chicken jockeys
  • Increased chances for spider mounts
  • Increased chances for mobs to equip a totem of undying as their main weapon
  • Phantoms may now spawn during new moons with fly-in hordes
  • Reduced chance of mobs gaining the speed effect

Mainly a ballance update

  • Fixed turtle mounts
  • Added zombie drops to phantoms, like creepers
  • Reduced chance of extra baby zombies from 1 in 6 to 1 in 40.
  • Increased probability of low-yield/short-fuse creepers
  • Doubled probability of generals spawning, which should still be rare
  • Increased chances of chicken jockeys
  • Increased chances for spider mounts
  • Increased chances for mobs to equip a totem of undying as their main weapon
  • Phantoms may now spawn during new moons with fly-in hordes
  • Reduced chance of mobs gaining the speed effect
  • Fixed multiple outdated enchant tags
  • Fixed chicken mounts sometimes not spawning properly
  • Fixed ride/mount entity json files
  • Various optimizations with space checking
  • Added general variants to zombies, husks, and z-pigs. They come in full netherite, diamond, or iron kit. Their damage is not increased; they wield two totems instead of any weapon
  • Increased audio immersiveness during blood moon events
  • Minor optimizations

Project members

Pepsied

Member

Details

Licensed MIT
Published 8 months ago
Updated 3 months ago