- Fixed Totems of Undying dropping from bugged piglins
- Added support for 1.21.6
- Updated to MC 1.21.5
- Backported to 1.20.x
- New way of difficulty changed notifications
- New difficulty: Vanilla. Essentially disables the mod
- Added more advancements to the difficulty scorer
- Adjusted the score ranges for each difficulty
- Now with gradual difficulty. Certain features will be locked until you reach greater difficulties.
- Advancements will dictate what difficulty you'll face
- You can manually adjust the difficulty with /trigger chaos_core_set_difficulty_<difficulty> Difficulty options are easy, normal, hard, chaos, and auto
- Zombies now have a 1/50 chance to spawn with a silverfish mount.
- Improvements to the player chase feature
- During blood moon events, fly-ins will now only occur over players in survival-based gamemodes. (Adventure and Survival)
- Added a 0.6% chance to crown a spawned phantom into a king phantom, with a witch mount. Size of king phantoms are doubled
Mainly a balance update
- Fixed turtle mounts
- Added zombie drops to phantoms, like creepers
- Reduced chance of extra baby zombies from 1 in 6 to 1 in 40.
- Increased probability of low-yield/short-fuse creepers
- Doubled probability of generals spawning, which should still be rare
- Increased chances of chicken jockeys
- Increased chances for spider mounts
- Increased chances for mobs to equip a totem of undying as their main weapon
- Phantoms may now spawn during new moons with fly-in hordes
- Reduced chance of mobs gaining the speed effect
Mainly a ballance update
- Fixed turtle mounts
- Added zombie drops to phantoms, like creepers
- Reduced chance of extra baby zombies from 1 in 6 to 1 in 40.
- Increased probability of low-yield/short-fuse creepers
- Doubled probability of generals spawning, which should still be rare
- Increased chances of chicken jockeys
- Increased chances for spider mounts
- Increased chances for mobs to equip a totem of undying as their main weapon
- Phantoms may now spawn during new moons with fly-in hordes
- Reduced chance of mobs gaining the speed effect
- Fixed multiple outdated enchant tags
- Fixed chicken mounts sometimes not spawning properly
- Fixed ride/mount entity json files
- Various optimizations with space checking
- Added general variants to zombies, husks, and z-pigs. They come in full netherite, diamond, or iron kit. Their damage is not increased; they wield two totems instead of any weapon
- Increased audio immersiveness during blood moon events
- Minor optimizations