Changelog
Additions:
- Added 1.17.x, 1.18.x, 1.19.x, and 1.20.x support!!!
- Zombies, husks, foxes, allays, and zombie villagers that hold items that should glow, will actually glow!
- Added Allays as a new glowing feature that emit a Light Level of 6
- Added Enchanted Items & Armor as a new glowing feature that emit a Light Level of 4 and max distance from player 24
- Added Crying_obsidian to the list of items to emit a Light Level of 10
- Added Sculk_catalyst to the list of items to emit a Light Level of 7
- Added a new Light Level of 5, with items such as the amethyst cluster, trial spawners, vaults, and magma block
Changes:
- Overhaul of the Toggle Options Menu section, which now has two columns, two new toggle options, and an Active Lights counter which can be updated by pressing the [] button
- Improved the explanation of the Incompatible Screen which will now show up when a pre-1.17 mc version is detected
- Completely overhauled the Dynamic Light Generation Engine... again... but this time it is more efficient! and this time it works on pre 1.20.2 versions!
- Massively improved the datapack description
- Changed the pack.png background color to the intended shade of gray used by modrinth.
Bugs Fixed:
- Fixed v1.3's "SMART" engine's HORRIBLE performance
- marker, item_frame, block_display, item_display, text_display entities creating dynamic lights when lit on fire or struck by lightning
- After toggling ON/OFF any option in the menu, the feedback would have used the previous menu color rather than the new color
Files
dynamic-lights-creepermeyt-v1.4-mc1.17.x-1.21.x.jar(300.44 KiB) Primary Download
Links
Details
Licensed MIT
Published a year ago
Updated 23 days ago