Dynamic Lights by CreepermeYT v1.4

Changelog

Additions:

  • Added 1.17.x, 1.18.x, 1.19.x, and 1.20.x support!!!
  • Zombies, husks, foxes, allays, and zombie villagers that hold items that should glow, will actually glow!
  • Added Allays as a new glowing feature that emit a Light Level of 6
  • Added Enchanted Items & Armor as a new glowing feature that emit a Light Level of 4 and max distance from player 24
  • Added Crying_obsidian to the list of items to emit a Light Level of 10
  • Added Sculk_catalyst to the list of items to emit a Light Level of 7
  • Added a new Light Level of 5, with items such as the amethyst cluster, trial spawners, vaults, and magma block

Changes:

  • Overhaul of the Toggle Options Menu section, which now has two columns, two new toggle options, and an Active Lights counter which can be updated by pressing the [] button
  • Improved the explanation of the Incompatible Screen which will now show up when a pre-1.17 mc version is detected
  • Completely overhauled the Dynamic Light Generation Engine... again... but this time it is more efficient! and this time it works on pre 1.20.2 versions!
  • Massively improved the datapack description
  • Changed the pack.png background color to the intended shade of gray used by modrinth.

Bugs Fixed:

  • Fixed v1.3's "SMART" engine's HORRIBLE performance
  • marker, item_frame, block_display, item_display, text_display entities creating dynamic lights when lit on fire or struck by lightning
  • After toggling ON/OFF any option in the menu, the feedback would have used the previous menu color rather than the new color

Files

dynamic-lights-creepermeyt-v1.4-mc1.17.x-1.21.x.jar(300.44 KiB) Primary Download

Project members

CreepermeYT

Member

Details

Licensed MIT
Published a year ago
Updated 23 days ago