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Additions:

  • Added 1.21.9-10 support
  • Added copper torch and copper lantern to light levels 14 and 15 respectively.

Changes:

  • Slight performance optimization & peak reduction

Additions:

  • Added 1.17.x, 1.18.x, 1.19.x, and 1.20.x support!!!
  • Zombies, husks, foxes, allays, and zombie villagers that hold items that should glow, will actually glow!
  • Added Allays as a new glowing feature that emit a Light Level of 6
  • Added Enchanted Items & Armor as a new glowing feature that emit a Light Level of 4 and max distance from player 24
  • Added Crying_obsidian to the list of items to emit a Light Level of 10
  • Added Sculk_catalyst to the list of items to emit a Light Level of 7
  • Added a new Light Level of 5, with items such as the amethyst cluster, trial spawners, vaults, and magma block

Changes:

  • Overhaul of the Toggle Options Menu section, which now has two columns, two new toggle options, and an Active Lights counter which can be updated by pressing the [] button
  • Improved the explanation of the Incompatible Screen which will now show up when a pre-1.17 mc version is detected
  • Completely overhauled the Dynamic Light Generation Engine... again... but this time it is more efficient! and this time it works on pre 1.20.2 versions!
  • Massively improved the datapack description
  • Changed the pack.png background color to the intended shade of gray used by modrinth.

Bugs Fixed:

  • Fixed v1.3's "SMART" engine's HORRIBLE performance
  • marker, item_frame, block_display, item_display, text_display entities creating dynamic lights when lit on fire or struck by lightning
  • After toggling ON/OFF any option in the menu, the feedback would have used the previous menu color rather than the new color

Additions:

  • Added 1.21.6 & 1.21.7 support,
  • Added 1.21.6+ menu support
  • Added /function #keep_inventory_orbs:menu function tag to open menu

Changes:

  • Changed the Load message which now includes datapack version
  • Changed menus feedback to include an arrow

Bugs Fixed:

  • The Common TNT Duper used to break with dynamic lights for TNT [ON].
  • Malformed JSON to check the minecraft version
  • Marker entities on fire would generate dynamic lights

Bugs Fixed:

  • Dynamic Lights would activate sculk sensors when erased.
  • Fixed message shown when Presets are switched.

Additions:

  • Added datapack version into the load menu

Hotfix update

Bugs Fixed:

  • Dynamic light markers at unloaded chunk borders would reach extreme quantities and would not get deleted
  • The datapack would stop working completely if it processed more than 65535 enitites at once
  • The datapack would not reschedule its tick if the datapack was overloaded

Changes:

  • There is a new limit to the quantity of Dynamic Lights, limited to 65535 to prevent the datapack from crashing.
  • A chat message will warn if the limit is reached.

Bugs Fixed:

  • Partially fixed TNT dupers being broken
  • Some dynamic light markers would not get deleted

Additions:

  • Added 1.21.5 compatibility
  • .- -.. -.. . -.. / . .- ... - . .-. / . --. --. / -... .- -.-. -.-

Changes:

  • Logo Redesign

  • Tweaked the maximum number of dynamic lights generated by lit TNT from 16(old value) to now 48 only if the tnt is less than 48 blocks away from a player.

  • Tweaked glowing effect dynamic light generation so that now ALL ENTITIES (not only players) with glowing effects will generate dynamic lights if they are less than 48 blocks away from a player.

  • Improved Config Menu:

    • Fixed [on/off] alignment

    • Tweaked colors and borders

    • Added presets:

      • 'FASTEST' Only torches have dynamic lights, using the old dynamic lights generation engine
      • 'OPTIMIZED' All features enabled, using the old dynamic lights generation engine
      • 'SMART' (Default & Recommended) All features enabled, fixes lighting bugs, uses the new dynamic lights generation engine

Additions:

  • 'SMART' generation engine for dynamic lights:
    • Fixes dynamic lights disappearing if replaced by a block.
    • Fixed vertical water flow colliding with dynamic lights.
    • Fixed inaccurate light levels.
    • All the above at the cost of a tiny bit of performance.

Bugs Fixed:

  • Dynamic lights would not place over void_air or cave_air

Changes:

  • Added 1.21.4 compatibility

Changes:

  • Optimized datapack further

Additions:

  • most missing light-emitting items

Bug Fixes:

  • Uninstalling the datapack would not remove the scoreboard

Project members

CreepermeYT

Member

Details

Licensed MIT
Published a year ago
Updated 10 days ago