Lithosphere

Lithosphere

Mod and data pack

Lithosphere aims to change the overworld worldgen to be more cinematic, polished and beautiful.

Server AdventureWorld Generation

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  • tweaked continent and ocean generation slightly
  • reworked the old coastal cliffs
  • added a new "coastal bluffs" variation for coastal cliffs
  • added underground rivers
  • added a new noise cave type: cave tunnels
  • made carver caves more closely resemble their vanilla counterpart
  • changed the shape of beaches
  • simplified some noises and density functions
  • some performance improvements
  • added a small beach portion to the stony shore biome
  • made mountain ranges slightly more frequent
  • made mountains a bit more pointy and rough
  • reworked caves a bit
  • overhauled the generation of mountains and continents (again)
  • readded mushroom islands
  • added a new glacial valley type
  • chunk-gen speeds should be significally faster now
  • tweaked the new caves a bit
  • changed the placement of swamps & mesas
  • fixed river biomes not generating in some cases
  • fixed beach biomes sometimes being "flooded"
  • fixed caves generating incorrectly when above y=241
  • Mountains have been overhauled and can now reach a height of about y=500
  • Continents are now much bigger and generate more varied than before
  • Archipelagos have been added
  • Coastal cliffs should feel more varied and are bit further away from the coastline than before
  • Some minor tweaks to mesas and lakes
  • Mushroom islands have been temporarily removed and will be re-added later
  • River biomes are now placed where lakes are to fix some weird structure interactions
  • It should be less likely to spawn in the middle of a massive ocean
  • Mesas have been reworked to be a lot more interesting and varied in height
  • Lakes have been adjusted a bit
  • Mountains have been overhauled and can now reach a height of about y=500
  • Continents are now much bigger and generate more varied than before
  • Archipelagos have been added
  • Coastal cliffs should feel more varied and are bit further away from the coastline than before
  • Some minor tweaks to mesas and lakes
  • Mushroom islands have been temporarily removed and will be re-added later
  • River biomes are now placed where lakes are to fix some weird structure interactions
  • It should be less likely to spawn in the middle of a massive ocean
  • Mesas have been reworked to be a lot more interesting and varied in height
  • Lakes have been adjusted a bit
  • added lakes
  • added support for the large biomes world type
  • reworked cave generation
  • replaced all vanilla cave types
  • made aquifers bigger
  • tweaked a few like the coastal cliffs
  • made mesas a bit more smooth

Project members

Jayzet

Owner

Details

Licensed ARR
Published a year ago
Updated 20 days ago