Tensura: Roguelike

Tensura: Roguelike

Data pack

Turn Tensura: Reincarnated into a Roguelike, where you die, you start over!

Server CursedGame MechanicsMinigameUtility

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Changed the punishment for thrown away lives.

  • Instead of "when prestigeing" you lose half deaths if over treshold.
  • Now there is a separate scoreboard that tracks playtime in current life
  • This is reset when you prestige, so now the player should want to prestige to get rid of debuffs and to earn another Unique
  • Time Played combined with procedural stat decrease resulted in something like this update.

THROWN RUN (Playtime under 10m)

  • <10 - Lose 2HP, 10SHP & 200EP
  • 10-20 - Lose 5HP, 20SHP & 300EP
  • 20-30 - Lose 7HP, 30SHP & EP/2
  • 30-40 - Lose 10HP, 40SHP & EP/3
  • 40-50 - Lose 15HP, 50SHP & EP/4
  • 50> - Lose 20HP, 60SHP & EP/5

This is a subject to change because I will make this affect every race separately, which turns out to be more work than I thought, hence here is a rough version that works very well.

Don't give up, only start is hard AF :)

Fixed Magics and Battlewills not being removed on reset.

UPDATE ALL DEPENDENCIES TO LATEST VERSION

Changelog:

Removed
  1. Custom Truly Unique System.
  2. Custom Unique Granting System
  3. Death Reset option
    • You always reset on death.
Tweaks / Fixes
  1. Truly Unique now listenes to /gamerule trulyUnique
  2. Prestige is now granted using /gamerule resetCounterBonusUnique
  3. Ani's Tensura addon starting races 2 => 4
    • Phantom Soldier & Fallen Angel
  4. Lesser Spirit starting without alignment.
    • Lesser Spirits start in World Tree by default.

ADDED

  • Death Penalties
    • Activated on prestige if you have more than 30 deaths (this can be configured)
    • If you prestige with Deaths > Penalty Max (30) instead of gaining unique ability remove half deaths.
    • If you prestige with Deaths < Penalty max (30) gain a Unique ability | Increase Penalty max + Deaths
  • Death penalty Max
    • This option is set to 30 by default.
    • "/scoreboard players set #penaltyMax deathPenalty number"
    • This number is what determines if you Succesfully prestige, aka if you had less deaths then set number.
  • Always Majin setting
    • On by deafault to avoid Hinata cheesing.
    • "/scoreboard players set .trueMajin gamerules 0" to turn off this seting.
  • INITIAL GAMERULES
    • Immediate Respawn - true
    • Announce Advancements - false
    • Player Naming - false
    • Colossus Respawn - true
    • Truly Unique - true
    • Reset Counter Bonus Unique - 1
  • ADDON COMPABILITY IMPLEMENTED

  • FIXED MAJIN BUG

    • Non majin races sometimes were majin
    • Majin races sometimes were not majin
  • CLEANED SOME FUNCTIONS A TAD BIT

Merry Christmas.

  • Bypass Race selection screen

    • Only pick race first time you join world.
  • Removed Stick in Helmet slot

    • Now it's done through random numbers rather than random name on a stick.
  • Bypass Config Editing

    • Managed to "somewhat" avoid editing of the Tensura Config.
    • On first join to world you can pick any race.
    • On first join you will have 2 unique abilities.
    • Once you die all of this will reset and you will have a random race and one random unique skill untill you prestige
  • Truly Unique scoreboards

    • I will never make the uniques not "Truly Unique" as that was the whole point of this.
    • If all unique skills are out of circulation you better kill some people :)

Project members

Inmo

Member

Details

Licensed ARR
Published 9 months ago
Updated 8 months ago