Adventures In Time - TARDIS

Adventures In Time - TARDIS

Mod

Adds the TARDIS from Doctor Who and more into Minecraft 1.20.1.

Client and server AdventureEquipmentGame MechanicsTechnologyTransportationUtilityWorld Generation

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  • add: safeguard circumvention option | by @DrTheodor (#1686)
  • update bug report version drop down to 1.2.9 | by @rapbattlegod32 (#1721)
  • fix: holographic text of console generator was clipped by entities behind the console | by @Mansarde (#1722)
  • add: Console Generator now shows selected variant name for unlocked consoles as well. | by @Mansarde (#1723)
  • fix: missing console variant translatables | by @Mansarde (#1723)
  • fix: monitor idle sound has gap in loop | by @Mansarde (#1732)
  • fix: the check for interior change did not include the increased fuel cost due to instability | by @Mansarde (#1727)
  • fix: engine durability decayed too fast (lasted only ~20 hours instead of ~17 days) | by @Mansarde (#1736)
  • fix: doesn't tick when not landed | by @MaketendoDev (#1737)
  • Re-balanced loss of loyalty. | by @Saturnorsomthing (#1739)
  • chore: blacklist space from travel | by @DrTheodor (#1746)
  • fix: the check for interior change did not include the increased fuel cost due to instability | by @Mansarde (#1726)
  • fix: water (from landing underwater and opening the doors) kept flowing into the TARDIS despite closing the doors or activating the shields | by @Mansarde (#1738)
  • chore: change subsystem durability from magic number to constant | by @Mansarde (#1725)
  • update the dev team list | by @rapbattlegod32 (#1731)
  • fixed broken block tags
  • no more separate hammer jar

NOTE: Hammer (attached) is another mod you need to have if you're putting this on a DEDICATED SERVER. Please advise and make sure it's only installed on the server and not your client at any point. The FORGE Version of AIT 1.2.7.

  • perf: improved door waterlog check performance | by @DrTheodor (#1559)
  • perf: improved performance of queues/scheduled tasks for world-related jobs | by @DrTheodor (#1559)
  • fix: make multidim less error-prone | by @DrTheodor (#1563)
  • fix: no more crashes related to subsystems trying to sync themselves to the server | by @DrTheodor (#1564)
  • fix: siege should be held-able with TARDIS' created prior to one of the previous releases | by @DrTheodor (#1565)
  • add: new splashes | by @DrTheodor (#1567)
  • fix: bettercombat/playeranimator compat | by @DrTheodor (#1571)
  • Durability for Stat Remotes | by @Loqor (#1572)
  • refactor: moved to YACL from cloth | by @DrTheodor (#1568)
  • feat: Rani Sonic Screwdriver
  • fix(travel): demat sound not cancelling on exterior | by @duzos (#1573)
  • fix: cancelling demat doesnt stop sound | by @duzos (#1579)
  • feat: alpha fx for handbrake groans | by @duzos (#1574)

- Readds Trenzalore painting

  • Fixes sonic item and other remote item translations
  • (FINALLY!) Fixed mipmapping
  • Added new textures for hartnell console variants
  • ci(changelog): append on merge & reset on release (#1463)
  • fix: red warning for experimental versions was shown for release versions (#1462)
  • fix(manager): crash when loading & file manager locked (#1459)
  • feat(advancement): stat remote advancement (#1457)
  • build(ver): 1.2.1-alpha (#1456)
  • fix: exterior BOTI doors did not turn red during an alarm when power was off (#1455)
  • fix: Hail Mary LED was reversed on Hartnell consoles and now properly indicates protocol 813's status (#1449)
  • Temporarly changed easter egg music till dian makes better one (#1446)
  • fix: The two Hartnell console variants "exile" and "mint green" are no longer missing emissions. (#1444)
  • fix: oxygenator not droping on being mined (#1442)
  • feat: Most vortex's utalize layers now (#1441)
  • feat: Crystalline vortex! (#1441)
  • fix: the hammer no longer crashes dedicated servers (#1438)
  • feat: b&t (de)mat (#1311)
  • feat: zwip (de)mat (#1311)
  • feat: classic (de)mat (#1311)
  • feat: drill (de)mat (#1311)
  • refactor: exterior animations & their datapacks (#1311)
  • fix: rename hammer -> mallet (#1464)
  • fix: disabled experimental messages still shown during opening of existing AIT maps (#1470)
  • Removed pottery shards from opinions (#1468)
  • fix: unused warning-message and missing -title (as well as some wording) (#1473)
  • feat: indicate that control is on cooldown (#1466)
  • add: max range of 256 blocks for sonic summon (#1485)
  • Mad man music for easter egg (#1486)
  • feat: after reconfig, steam particles spawn (#1461)
  • feat: /ait door_particle command to spawn your own (#1461)
  • feat(sonic): overload can light nether portals (#1465)
  • tweak(sonic): overload consumes 2x fuel (#1465)
  • fix(sonic): stacking above 1 (#1465)
  • feat: added music disc insertable tag (#1483)
  • Mini Addititons (#1401)
  • fix: remove barrier blocks on engine break (#1267)
  • use my own maven repo instead of jitpack (#1426)
  • Changelog is now more accurate & PR number is hyperlinked (#1421)
  • Update Changelog (#1419)
  • feat: editable TARDIS type number! (#1418)
  • Easter egg (#1415)
  • Feature: Vortex Layers (pls no judge the code) (#1410)
  • Fixed shields (#1408)
  • Easter egg (#1407)
  • feat: hopper intake on power converter (#1406)
  • Implemented a throttle snap sound (#1398)
  • fix: no more seemingly random server crashes in multiplayer (#1397)
  • Fix: loottables (#1392)
  • feat: shield ambiance (#1391)
  • Key now makes a UNLOCK/LOCK sound rather then having separate sounds for the interior and exterior. (#1390)
  • Removed handles ability to summon the TARDIS. (#1379)
  • HOUSE VORTEX (#1371)
  • amethyst and zeiton can no longer repair circuits. (#1369)
  • tweak: legacy interior (#1368)
  • temporarily fixes invisible tardises
  • fix: /ait erase-chunks is no longer accessible by non-op people. whoopsie. (#1275)
  • fix: store proper subsystem in the chest on reconfig (#1274)
  • perf: improved security check (#1273)
  • Fix: made planet swords have less attack speed (less OP) (#1261)
  • Fix: planet block loottables and pickaxeminable level (#1261)
  • fix: armor stand renders respirators and other stuff correctly now (#1260)
  • fix: reverted mercury disc compression (#1255)
  • fix: boti easter egg rendering (#1253)
  • fix: being able to breathe where you shouldn't be with your helmet off. (#1248)
  • fix: fixed old, invisible TARDIS'. (#1247)
  • fix: Fixed armor not rendering on armor stands! (#1244)
  • fix: ait:staser_bolt_magazine not being in loottables (#1241)
  • fix: allow to use any json values in /ait data (#1238)
  • fix: transparent doors (#1237)
  • fix: boti scale (#1237)
  • fix: no more seemingly random sync crashes (#1236)
  • fix: config no longer overwrites itself (#1235)
  • fix: engine not breaking its blocks (#1233)
  • fix: dalek mod exteriors are back (#1232)
  • fix: tardis no longer returns another subsystem core (#1229)
  • fix: blueprint tooltip flickering between amounts (#1228)
  • add: Added a QOL feature where if the inventory key is pressed it closes AIT's GUIs! (#1227)
  • fix: delete invalid exteriors on use and on collision (#1226)
  • fix: Exterior not rendering correctly behind the shields! (#1223)
  • fix: Disabled visualiser (#1222)
  • fix: sonic overlay no longer overlaps with the cursor (#1217)
  • fix: Engine phasing can trigger between 1-300 durability (#1215)
  • fix: Engine phasing will now cause ghost monument (#1215)
  • fix: server no longer crashes when using RWF (#1204)

Last update: #1199

  • add: TRAVEL_BLACKLIST config option to blacklist worlds from travel. (#1153)
  • fix: Rematerialization is no longer as heavy on performance as it was before (#1149)
  • fix: use filtered world list in environment projector (#1134)
  • refactor: remove unused parameters from environment projector block entity (#1134)
  • fix: ignore tardis dimensions when generating world cache (#1133)
  • add: Added Glass Blocks to be shattered (#1079)
  • add: Added Entity Health Scanning (#1079)
  • add: Added Block Tool Requirement Scanning (#1079)
  • feat: AIT discs spawn in AIT structures (#1172)
  • Updated good man disc (#1197)
  • add: show a warning for AMD GPUs without Indium (#1194)
  • feat: engine comes with cables, requires 3x3 space (#1192)
  • feat: play monitor idle sound effects (#1191)
  • feat: display subsystem name & info on sonic scan (#1188)
  • feat: sonic scan mode is now hand-dependent (main = blocks/entities, off = region) (#1187)
  • More consoles
  • Time Vortex
  • Sound switcher
  • Engine + Subsystems
  • Item Opignions
  • Handles
  • Cultist structures
  • Space, Mars, Moon
  • Sonic screwdriver rework
  • Protocol 515, 54...
  • Rifts
  • Ect...

AIT 1.1.0

Main Changes

full changelog


Project members

Amble Labs

Amble Labs

Organization

Loqor

Owner

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated a month ago