Changelog
- tweak: breaking down the door of a powered down TARDIS now requires a stronger axe | by @Lt-DO7Lt-DO7 (#1775)
- update bug report version drop down to 1.2.10 | by @rapbattlegod32 (#1748)
- add: Added Hudolin Console! | by @MaketendoDev, @Loqor (#1749)
- fix: Fixed Iris bugs! | by @MaketendoDev, @Loqor (#1749)
- fix: Emission is now really bright!! | by @MaketendoDev, @Loqor (#1749)
- fix: Fog in TARDIS! | by @MaketendoDev, @Loqor (#1749)
- fix: weird emission bug with the War TARDIS! | by @MaketendoDev, @Loqor (#1749)
- fix: fix circular multidim lazy world loading | by @DrTheodor (#1750)
- fix: no more extreme screen shaking when there are no consoles during flight | by @DrTheodor (#1757)
- add: Console Inventory for storing components! | by @Loqor (#1665)
- add: Sonics are now independent of the TARDIS and are stored within the console's data itself! | by @Loqor (#1665)
- fix sonic- and console-port throwing exceptions | by @Mansarde (#1762)
- fix console part eating cartridges when swapping | by @Mansarde (#1762)
- add: rhyno, tendo and dian to the dev team list | by @rapbattlegod32 (#1763)
- add: alarms stop when repairing via sonic | by @rapbattlegod32 (#1763)
- fix occupied slots in waypoint banks from being overridden when trying to insert another cartridge there | by @Mansarde (#1764)
- add sonic screwdriver summon notify if no power | by @rapbattlegod32 (#1770)
- fix: loading of waypoint cartridges now only loads the coordinates instead of starting flight | by @Mansarde (#1769)
- build(ver): 1.2.12 | by @duzos (#1771)
- feat: toggleable darkness effect when the tardis is powered off | by @rapbattlegod32 (#1773)
- fix: unable to move landing pad spots | by @duzos (#1767)
- fix: spots rendering at the wrong position | by @duzos (#1767)
- fix: landing marker failing in unloaded chunks | by @duzos (#1767)
- Update README.md | by @MaketendoDev, @rapbattlegod32 (#1648)
- fix: TARDIS' no longer break when using the default cave interior | by @DrTheodor (#1780)
- add: adaptive exterior | by @DrTheodor (#1779)
- Implemented the chronology disc | by @Saturnorsomthing, @DrTheodor (#1783)
- Made "chronology" play on the main menu | by @Saturnorsomthing, @DrTheodor (#1783)
- add: action-bar message when trying to enter growth TARDIS during its initial interior reconfiguration. | by @Mansarde (#1785)
- chore: fix beta build pipeline | by @Mansarde (#1790)
- tweak: buffed staser damage on entities | by @rapbattlegod32 (#1787)
- add: Sonic Overload mode can now toggle levers and Sonic Interaction mode can press stone buttons | by @Mansarde (#1789)
- add: credits update | by @rapbattlegod32 (#1794)
- api: support for bedrock json models | by @duzos (#1774)
- api: datapacks can now add custom exterior models | by @duzos (#1774)
- api: datapacks can now add custom console models, as well as custom control positioning etc | by @duzos (#1774)
- feat: capaldi vortex | by @Saturnorsomthing (#1797)
- feat: movie vortex | by @Saturnorsomthing (#1797)
- feat: twice upon a time vortex | by @Saturnorsomthing (#1797)
- feat: mccoy vortex | by @Saturnorsomthing (#1797)
- fix: sonics no longer show that they can interact with something when they actually can't | by @drtheodor (#1796)
- minor changes to the buildscript | (#1795)
- build(amblekit): 1.1.12 | by @duzos (#1798)
- feat: portal gun sonic screwdriver skin | by @duzos (#1800)
- feat: pixelator vortex | by @Saturnorsomthing (#1801)
- fix: overload did not break all glass and glass panes | by @Mansarde (#1804)
- feat: food machine! | by @rapbattlegod32, @Saturnorsomthing (#1788)
- fix: food machine | by @rapbattlegod32 (#1807)
- fix: readme typo | by @rapbattlegod32 (#1811)
- feat: overload mode breaks bricks | by @rapbattlegod32 (#1812)
- tweak: Changed rift drops from just being a specific item to randomly choosing from tags "rift_success_extra_item" & "rift_fail_item" | by @MaketendoDev (#1817)
- fix: left-clicking breaks the console generator when in creative instead of browsing to the previous console/variant | by @Mansarde, @drtheodor (#1805)
- fix: description.attack_eyebrows spelling | by @Addi3 (#1821)
- fix: description.attack_eyebrows spelling, for real this time | by @Mansarde, @Addi3, @rapbattlegod32 (#1822)
- chore: make multidim, scheduler and queue libraries transitive | by @Mansarde (#1824)
- chore: updated addie's link | by @Addi3 (#1825)
- add: Added JEI Integration with the Fabricator recipes | by @nanuwo (#1815)
- fix: Fixed blueprint tooltips showing the minimum and maximum number of items the wrong way round | by @nanuwo (#1815)
- chore: updated addie's link | by @Addi3 (#1826)
- add: Display message on action bar (in addition to alarm) to inform about hostile presence. | by @Mansarde (#1827)
- fix: updating addonexteriors to bedrock models causes crash | by @duzos (#1833)
- feat: chronos vortex, rulebreaker vortex, timehole vortex and the stargate vortex | by @Saturnorsomthing (#1835)
- feat: updated the classic vortex and the accursed vortex. | by @Saturnorsomthing (#1835)
- perf: improve client-side performance of TARDIS-related sounds | by @drtheodor (#1837)
- add: a server-side config option to control the volume/distance of mat/demat sounds | by @drtheodor (#1837)
- add: a server-side config option to control the volume of crash sound | by @drtheodor (#1837)
- fix: no more random exterior travel sounds | by @drtheodor (#1837)
- tweak: the mod is now almost twice as smaller! yippe! | by @drtheodor (#1838)
- feat: engine loop sound | by @rapbattlegod32 (#1834)
- fix: Landing in locked worlds was possible via crashing or using engine overload | by @Mansarde (#1836)
- fix: The segments of the flight progress indicator of the interior settings screen did not fill out during flight. | by @Mansarde (#1841)
- feat: check for sonic mode tardis to repair phasing engines | by @rapbattlegod32 (#1839)
- fix: fixed a bug where you could place an engine in a non tardis dimension and it would crash the game | by @rapbattlegod32 (#1842)
- perf: improved tardis world performance | by @drtheodor (#1850)
- Fix regression in #1850 | by @drtheodor (#1854)
- fix: Falling TARDISes destroy Siege Cube exteriors | by @Mansarde (#1855)
- fix: Power Converter could be fueled by an empty hand | by @Mansarde (#1852)
- fix: Power Converter would instantly drain all Artron when trying to fuel it during power off | by @Mansarde (#1852)
- fix: life-support subsystem regeneration effect flicker | by @drtheodor (#1859)
- add: /ait list command is now more useful. Read the wiki for more details. | by @drtheodor (#1860)
- add: /ait unlink | by @drtheodor (#1861)
- fix: no more exterior hum when cloaked | by @drtheodor (#1863)
- add: arming mechanism for engine overdrive | by @Mansarde (#1829)
- fix: Celsius was showing Fahrenheit degrees | by @Mansarde (#1857)
- fix: TARDIS in TARDIS landing was still possible via Hail Mary protocol. | by @Mansarde (#1831)
- fix: The achievements for redecoration, getting owner loyalty and using the sonic on wood did not trigger | by @Mansarde (#1851)
- fix: Exclusive exteriors are now exclusive again | by @Mansarde (#1864)
- fix: Dropped items in interior were being teleported instantly | by @Mansarde (#1865)
- fix: Gamerules did not control all explosions (and their fire creation) | by @Mansarde (#1866)
- fix crashing still allowing to land in locked dimensions | by @Mansarde (#1867)
- fix: handles in item frame | by @duzos (#1869)
- fix: datapack exteriors floating in screen | by @duzos (#1870)
Dependencies
Files
ait-1.2.12-release+mc.1.20.1.jar(26.51 MiB) Primary Download