AmbientOverride StationAPI

AmbientOverride StationAPI

Mod

Adds dynamic fog to b1.7.3

Client AdventureGame Mechanics

497 downloads
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v1.2.1

by telvarost on Feb 1, 2025
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  • Separate fog density and fog color approach behaviors so fog density approach can be linear
  • Default fog density approach to linear as this more closely resembles fog clouds coming and going

Full Changelog: https://github.com/telvarost/AmbientOverride-StationAPI/compare/v1.2.0...v1.2.1

v1.2.0

by telvarost on Feb 1, 2025
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What's Changed

Added

  • Different Fog Approach Types
    • Exponential growth fog approach or older linear fog approach behavior
  • Cave Fog Colors
    • Desaturates biome fog colors and darkens fog at lower Y levels
  • Void Fog
    • Increases fog density and darkens fog significantly near bedrock Y levels

Full Changelog: https://github.com/telvarost/AmbientOverride-StationAPI/compare/v1.1.1...v1.2.0

v1.1.1

by telvarost on Nov 20, 2024
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  • Tweak swampland, rainforest, and nether biome fog colors
    • Rainforest fog now is green on sunny days, but dark and gloomy on other days to give the appearance of rainy clouds
    • Swampland fog is now closer to vanilla fog and only varies slightly leaning more towards being a smidgeon darker than vanilla fog
    • Nether fog is now randomly a bit brighter or a bit darker depending on the day
      • This effect is transitioned out of when returning to the overworld

Full Changelog: https://github.com/telvarost/AmbientOverride-StationAPI/compare/v1.1.0...v1.1.1

v1.1.0

by telvarost on Nov 19, 2024
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  • Randomize fog colors on worlds load

Full Changelog: https://github.com/telvarost/AmbientOverride-StationAPI/compare/v1.0.4...v1.1.0


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telvarost

Member

Details

Licensed MIT
Published 9 months ago
Updated 7 months ago