- Fixed issue where iron arrow entities used the gold arrow renderer (#37)
- Updated Trajectory Renderer to use lerped pos
- Fixed an issue where Trajectory was always shown even without the Trajectory Enchantment
- Technical Debt Payments and Debugging go brrrrrrrrrrr!!!
- Cleaned up a decent bit of original code
- Registration is now handled in the Common class rather than split between forge and fabric
- Forge Client Events separated from common for organization
- Bow Breaking items moved to its own tag
- Bow Charge Meter now has the invert render like a crosshair (#35)
- Scouting and Grit now work properly on Crossbows (#33)
- Fixed a crash where Skeletons could crash once their bow breaks due to an unchecked cast 🤦 (#34, #32)
- Fixed a bug where the old bow zoomed in farther than normal
- Fixed a bug where skeletons would always get particles from bow effects even if defined as false in the bow stats json
- Fixed Bow Tooltip Formatting
- Added additional Bow Tooltip information (#21)
- Bow Stats "on_fire_effects" can now take in a boolean for showing status effect tooltips
- removed compat recipes, as they cause errors on world startup and there's already a recipe to convert wooden bow into old bow for compat
- trajectory enchant now uses a custom renderer rather than particles (it's a lot smoother and more performant!!)
- Bows now will work fine even if an effect or particle in its bowstats file doesn't exist
- Effects now have a fallback option for when a potion effect isn't able to be loaded
- There is now a feild to enable or disable item description / tooltips for the bow's stats
- Fixed Crash when running the mod on a fabric server
- Mock Item Textures are now cached for better performance
- Fixed crash with Easy NPC and YDMs Weapon Master
- Fixed Forge loot tables
- Bows added to “#origins:ranged_weapons”, “c:bows”, “forge:bows”
- Old bow is on power blacklist
- Added Tooltip information to bows
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Added Chinese Translations
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Fixed Lighting on bow items when pulling arrow
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Power now works as intended on non-AE bows with a bow_stats file
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Dispesner recipe now uses wooden bow
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Added Recipe compat for Minecolonies, Travelers Backpacks, Archon, & Too Many Bows
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Added shapeless recipe to convert wooden bow to old bow
- Fixed a bug where Netherite Arrows shoot out of bows as Diamond Arrows
- Arrow Entities now have translations
- Iron Arrows now replace Flint Arrows as the fallback Arrow when there is no Arrow Texture
- Added Turkish Translations
- Added Russian Translations
- Large Arrows from Caverns and Chasms now output the proper damage value
- Old bow now has a Glint Particles
- Old bow no longer has a chance to break upon firing flint arrows
- There are now offset values in bow data file to determine where the arrow shows up on the texture
- Added Compat for Just Enough Effect Descriptions
- Arrow Entities now have translations
- Iron Arrows now replace Flint Arrows as the fallback Arrow when there is no Arrow Texture
- Added Turkish Translations
- Added Russian Translations
- Large Arrows from Caverns and Chasms now output the proper damage value
- Old bow now has a Glint Particles
- Old bow no longer has a chance to break upon firing flint arrows
- There are now offset values in bow data file to determine where the arrow shows up on the texture
- Added Compat for Just Enough Effect Descriptions
Initial release!

