Archery Expansion

Archery Expansion

Mod

Expanding on bow mechanics and progression in Minecraft!

Client and server EquipmentGame Mechanics

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  • Fixed issue where iron arrow entities used the gold arrow renderer (#37)
  • Updated Trajectory Renderer to use lerped pos
  • Fixed an issue where Trajectory was always shown even without the Trajectory Enchantment
  • Technical Debt Payments and Debugging go brrrrrrrrrrr!!!
  • Cleaned up a decent bit of original code
  • Registration is now handled in the Common class rather than split between forge and fabric
  • Forge Client Events separated from common for organization
  • Bow Breaking items moved to its own tag
  • Bow Charge Meter now has the invert render like a crosshair (#35)
  • Scouting and Grit now work properly on Crossbows (#33)
  • Fixed a crash where Skeletons could crash once their bow breaks due to an unchecked cast 🤦 (#34, #32)
  • Fixed a bug where the old bow zoomed in farther than normal
  • Fixed a bug where skeletons would always get particles from bow effects even if defined as false in the bow stats json
  • Fixed Bow Tooltip Formatting
  • Added additional Bow Tooltip information (#21)
  • Bow Stats "on_fire_effects" can now take in a boolean for showing status effect tooltips
  • removed compat recipes, as they cause errors on world startup and there's already a recipe to convert wooden bow into old bow for compat
  • trajectory enchant now uses a custom renderer rather than particles (it's a lot smoother and more performant!!)
  • Bows now will work fine even if an effect or particle in its bowstats file doesn't exist
  • Effects now have a fallback option for when a potion effect isn't able to be loaded
  • There is now a feild to enable or disable item description / tooltips for the bow's stats
  • Fixed Crash when running the mod on a fabric server
  • Mock Item Textures are now cached for better performance
  • Fixed crash with Easy NPC and YDMs Weapon Master
  • Fixed Forge loot tables
  • Bows added to “#origins:ranged_weapons”, “c:bows”, “forge:bows”
  • Old bow is on power blacklist
  • Added Tooltip information to bows
  • Added Chinese Translations

  • Fixed Lighting on bow items when pulling arrow

  • Power now works as intended on non-AE bows with a bow_stats file

  • Dispesner recipe now uses wooden bow

  • Added Recipe compat for Minecolonies, Travelers Backpacks, Archon, & Too Many Bows

  • Added shapeless recipe to convert wooden bow to old bow

  • Fixed a bug where Netherite Arrows shoot out of bows as Diamond Arrows
  • Arrow Entities now have translations
  • Iron Arrows now replace Flint Arrows as the fallback Arrow when there is no Arrow Texture
  • Added Turkish Translations
  • Added Russian Translations
  • Large Arrows from Caverns and Chasms now output the proper damage value
  • Old bow now has a Glint Particles
  • Old bow no longer has a chance to break upon firing flint arrows
  • There are now offset values in bow data file to determine where the arrow shows up on the texture
  • Added Compat for Just Enough Effect Descriptions
  • Arrow Entities now have translations
  • Iron Arrows now replace Flint Arrows as the fallback Arrow when there is no Arrow Texture
  • Added Turkish Translations
  • Added Russian Translations
  • Large Arrows from Caverns and Chasms now output the proper damage value
  • Old bow now has a Glint Particles
  • Old bow no longer has a chance to break upon firing flint arrows
  • There are now offset values in bow data file to determine where the arrow shows up on the texture
  • Added Compat for Just Enough Effect Descriptions

Initial release!


Project members

InfernalStudios

Author

Deadlydiamond

Developer

Details

Licensed Apache-2.0
Published 9 months ago
Updated a month ago