Artifacts

Artifacts

Mod

Adds various treasure items that can be found through exploration

Client and server AdventureWorld Generation

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  • Added a config option that controls the vertical position of the Helium Flamingo's charge meter
  • Fixed Superstitious Hat applying looting on the entity wearing it rather than entities killed by the wearer
  • omerbenda: Fixed Warp Drive applying the wrong cooldown in creative mode
  • SnapDot: Updated zh_cn.json
  • PrincessStellar: Updated pt_br.json
  • Wajt: Updated uk_ua.json
  • Fixed an issue preventing lightning bolts summoned by the Shock Pendant from being marked as spawned by the attacked player.
  • [NeoForge] Fixed an issue that could cause unnecessary log spam
  • Fix a possible ConcurrentModificationException crash during startup
  • [Fabric] Fixed equipped artifacts not rendering correctly with Accessories
  • RuyaSavascisi: Added Turkish localization
  • [NeoForge]: Fixed Artifacts crashing the game when Trinkets is loaded through Sinytra Connector
  • [NeoForge]: Added back the unused artifacts:ability_toggles data attachment to prevent errors from being logged when loading old entities
  • Fixed an issue preventing the Magnetism effect from working as intended
  • Fixed an issue with the codec of the artifacts:retaliation_effects item component
  • Fixed an issue preventing the magnetism effect from working when Open Parties and Claims is loaded

⚠️ Note: Some config options have been moved or replaced in this update, and will be reset to their default values.

Config Changes

  • The kitty_slippers.enabled config option has been split into kitty_slippers.repelCreepers and kitty_slippers.repelPhantoms
  • The modifyHurtSounds config option has been moved to the item config file and split into kitty_slippers.modifyHurtSounds and bunny_hoppers.modifyHurtSounds
  • The everlastingBeefChance option has been moved to the item config file and renamed to everlasting_beef.dropRate
  • The enableCooldownOverlay option in the client config is now set to true by default
  • Reduced the default value of warp_drive.hungerCost from 4 to 2
  • The universal_attractor.enabled option has been replaced with universal_attractor.magnetismLevel

Config Additions

  • Added an <item_name>.generateAsLoot (default = true) config option for each item, which can be used to exclude it from being generated as loot
  • Added cloud_in_a_bottle.fallDistanceMultiplier (default = 0), which controls how much fall damage is applied when double jumping after falling
  • Added scarf_of_invisibility.hideWhenInvisible (default = false), which hides the Scarf of Invisibility model when the player is invisible
  • Added universal_attractor.magnetismLevel (default = 5), which controls the range of the Universal Attractor in blocks. Setting this config option to 0 will make the item cosmetic-only.
  • Added charm_of_sinking.underwaterFallDamage (default = false), which causes players to take fall damage underwater when wearing the Charm of Sinking

Item Changes

  • Players wearing the Charm of Sinking no longer take fall damage underwater.
  • The Charm of Sinking now reduces the rate at which players lose air underwater
  • It is now possible to stop flying with the Helium Flamingo by pressing the flight keybind again
  • The Helium Flamingo can now be re-activated before it is fully charged. Instead, a three-second cooldown is now applied to the item when stopping flight without landing
  • Kitty Slippers will now hiss at Phantoms
  • The Universal Attractor now applies the artifacts:magnetism mob effect
  • Farts from the Whoopee Cushion can now be detected by Sculk Sensors, Shriekers and Wardens

Miscellaneous

  • Architectury API is no longer a required dependency
  • Mimics will now try to flee from players when the game is set to peaceful mode
  • Added keybinding to allowing toggling the following items:
    • Charm of Sinking
    • Charm of Shrinking
    • Scarf of Invisibility
  • Mob Effects applied by artifacts will now show their icon in the HUD to make it easier to see whether an item is enabled
    • To prevent visual issues, the duration of mob effects applied by artifacts has been increased to 10 seconds
  • Items that have a probability to apply an effect will now display this probability in their tooltips

Bug Fixes

  • [Fabric] Fixed the config screen not working even when Cloth Config is loaded
  • [Fabric] Fixed an issue preventing the cooldown overlay from rendering
  • Fixed Aqua-Dashers dealing hot floor damage when running on the edge of a block next to lava
  • Fixed the Chorus Totem displaying an incorrect tooltip
  • Fixed mob effects in tooltips displaying incorrect durations when the tick rate is not set to 20

Technical Changes

  • Cloth config is now optional
    • You only need to download it if you want to access the config screen in-game
  • (NeoForge) Fixed an issue preventing attributes and effects from being displayed in tooltips
  • Fixed gloves not rendering in first person when not equipped in a hand slot
  • Reduced lag from entity ticking
  • Reduced lag from dormant mimics
  • Dormant mimics will no longer wake up or drown when inside water
  • Miscellaneous performance improvements

Project members

ochotonida

Owner

florens

Member

Details

Licensed MIT
Published 3 years ago
Updated 14 days ago