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After a ten-month hiatus and 100k downloads (thank you all!), the team is back with a big release. Banner consisting of the key changes in the mod's 3.0 release

Backend Structure Change

  • The mod is now built using Architectury API, which allows us to introduce Fabric support!
  • NeoForge is still supported as with the 1.20 releases.

Configurability For Latest MC Versions

We are also now dependent on Resourceful Config, which allowed us to easily introduce a configuration for the mod. Currently you can change:

  • The base knockback for mod items.
  • The maximum block duration for mod items.
  • The base damage mod items receive while used for blocking.
  • Whether the equipping sound is played or not. You can access the config UI through the modloader mod menu of choice (Fabric players need ModMenu to see the UI).

Note: this only affects client behaviour - server owners will have to change values in the generated json config file, then restart the server for changes to take effect.

Loot Tables

We are adding a new feature to this release: Modifying loot chests in dungeons to include mod items. This should make things feel a bit more like Hexxit!

  • In End Cities, find Ender or Gilded Ender Shields
  • In Bastions, find Netherquartz Giant Swords, (Gilded) Netherquartz Shields
  • In Buried Treasure chests, find Iron and Golden Giant Swords
  • In Nether Fortresses, find Skull Giant Swords and Gilded Skull Shields
  • In Stronghold Corridors, find Iron Giant Swords and Gilded Iron Shields
  • In Ruined Portals, find Golden Giant Swords
  • In Woodland Mansions, find Diamond Giant Swords and (Gilded) Diamond Shields
  • In the Spawn Bonus Chest, find Wooden Swords and Shields

Bug Fixes & Improvements (compared to 1.20 versions)

  • Fixed a bug where more than one active players in a world had the same mod item in their inventory, the item cooldown tracker would not increment.
  • Fixed bugs where changing hotbar slots while blocking did not add cooldown to the items blocked with initially.
  • Fixed being able to block with swords while they are “charging”.
  • Fixed rendering bugs while beginning to block with mod items.
  • Improved random teleportation of entities when using Ender Shields.
  • Improved arrow reflection when using Diamond Shields.
  • Improved particle effects when beginning to use Skull and Ender Mod Items.
  • Added Harken Scythe support
  • Buffed blessed golden shield percentage
  • Fixed golden shield knockback

Version 2.1.0 for Minecraft 1.20.6 (NeoForge)

We finally escape beta with the first ever release for modern Minecraft versions!

  • Completely transitioned to Data Generation
  • Brought over the majority of functionality from 1.12 (including many bug fixes!)
  • Rebalanced the damage Giant Swords deal and damage Asgard Shields take

There are a couple things missing still like the Skull Sword. We await for your feedback and comments on the current items before adding the last few :)

  • Added Golden Shield & Blessed Golden Shield
  • Added config setting for blocking sounds
  • Adjusted knockback and particles
  • Rebalanced durability
  • Revised textures
  • Tweaked language keys
  • Fixed server-sided crash

Added:

  • Repair materials for swords and shields

Changed:

  • Enhanced compatibility
  • Fixed server-sided behavior

This Version:

  • Implements Skull and Wooden Shield functionality

  • Updates to Minecraft 1.20.1

First ever release for 1.20

This version includes sword blocking, shields and even some custom shield functionality!

Known bugs:

  • Blocking does not render for other players when playing on servers.

  • Blocking cooldowns behave differently on client vs server.

  • Using the Ender Shields may teleport the attacker to a deadly height or inside a wall.

Added:

  • Patchwork items (giant sword, shields)
  • German translation

A lot has changed since the first 1.19.2 release! Changes include:

  • Swords can now block, although this is not visible to other players in multiplayer yet. Blocks have a time limit and cooldown similar to the 1.12 version of the mod.
  • Custom Shields are now present, although they do not serve any functional purpose yet.
  • A config file has been introduced; it is also currently not functional but should provide an example of what is yet to come!

Changed:

  • Enhanced vanilla shield compatibility

Changed:

  • Fixed one-handed combat

The latest available version for 1.19; includes giant swords only.

The latest available version for 1.14; Shields are not added at this point.

Latest available version for 1.12.2; includes all mod features.


Project members

ManGregory128

Owner

ACGaming

Member

Details

Licensed GPL-3.0-only
Published 3 years ago
Updated a month ago