Cobblemon Tim Core

Cobblemon Tim Core

Mod

What if my Cobblemon mods worked without a bunch of copy/pasting?

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v1.6.1-1.16.0

  • Added optional invulnerability protection for reserved Pokemon.
  • Added optional invulnerability protection for all Pokemon.
  • Added mixin to fix Pokemon.isWild with RCT installed.
  • Added a draft system to prevent spawns against a white/blacklist of PokemonMatchers.
  • Added WILD_POKEMON_FAINTED event.
  • Added POKEMON_TICKED event.
  • Added WILD_POKEMON_TICKED event.
  • Renamed LimitedList file to LimitedList from AbstractLimitedList.
  • Fixed not getting forms properly for forms that weren't purely alphanumeric, such as Hisui-Bias.
  • Added a string codec for PokemonMatcher. Hehehe.
  • Fixed a bug where not having an explicit form in a PokemonRepresentation.FromProperties would cause it to assume there's no form instead of going for the default form.
  • Fixed an issue with PokemonMatchers ignoring what was in their lists.
  • Added a fix for Cobblemon crashing when berries tried to use a number that was out of bounds.
  • Added spawn (appendage) condition registration to AbstractMod.

v1.6.1-1.14.2

  • Fixed freshly perfected IVs not logging properly.
  • Fixed PokemonRepresentation not dealing with non-null, empty IVs when maximizing IVs.
  • Added battle fainted subdividing events for the type of battle, and whether the Pokémon was wild or not.
  • Now attaching spawn cause to the Pokémon.
  • Added more convenience functions for reservation system.
  • Added PokemonRepresentation, for when you want the same generic access to a Pokemon, PokemonProperties or PokemonEntity. Or... anything else that could represent a Pokemon.

Project members

tmetcalfe89

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Details

Licensed MIT
Published 4 months ago
Updated a day ago