Cobblemon Tim Core

Cobblemon Tim Core

Mod

What if my Cobblemon mods worked without a bunch of copy/pasting?

Server Library

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  • Moved from trynna find the form myself for a PokemonRepresentation.FromProperties to converting it to a Pokemon so long as the species exists properly.
  • Added Max IVs option to PokemonMatcher.
  • Fixed a PokemonRepresentation.FromProperties not being able to find the form if the PokemonProperties didn't define it explicitly, but has the aspects for it.
  • Added option requiring player have Pokémon in their party in order to fish up a Pokémon.
  • Added ENTITY_DID_SPAWN and POKEMON_ENTITY_DID_SPAWN events.
  • Migrated bucket and spawn cause attachers to POKEMON_ENTITY_DID_SPAWN.

v1.6.1-1.16.0

  • Added optional invulnerability protection for reserved Pokemon.
  • Added optional invulnerability protection for all Pokemon.
  • Added mixin to fix Pokemon.isWild with RCT installed.
  • Added a draft system to prevent spawns against a white/blacklist of PokemonMatchers.
  • Added WILD_POKEMON_FAINTED event.
  • Added POKEMON_TICKED event.
  • Added WILD_POKEMON_TICKED event.
  • Renamed LimitedList file to LimitedList from AbstractLimitedList.
  • Fixed not getting forms properly for forms that weren't purely alphanumeric, such as Hisui-Bias.
  • Added a string codec for PokemonMatcher. Hehehe.
  • Fixed a bug where not having an explicit form in a PokemonRepresentation.FromProperties would cause it to assume there's no form instead of going for the default form.
  • Fixed an issue with PokemonMatchers ignoring what was in their lists.
  • Added a fix for Cobblemon crashing when berries tried to use a number that was out of bounds.
  • Added spawn (appendage) condition registration to AbstractMod.

v1.6.1-1.14.2

  • Fixed freshly perfected IVs not logging properly.
  • Fixed PokemonRepresentation not dealing with non-null, empty IVs when maximizing IVs.

Project members

tmetcalfe89

Member

Details

Licensed MIT
Published 4 months ago
Updated 20 hours ago