Dominatus : Refinement

Dominatus : Refinement

Mod

Aim for more RPG like with RNG and improve a combat implementation Monster Crit System

Client and server AdventureEquipmentGame MechanicsMagic

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Dominatus : Refinement has been archived. Dominatus : Refinement will not receive any further updates unless the author decides to unarchive the project.
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0.9.7-1.21.1

by MrSypz on Apr 13, 2025
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Bug Fixes

  • Fixed repair point on runic item are 0 instead 1 for SimplySwords weapon compatibility

Add

  • Gem Tab Information
  • It'll show all the attribute that gem apply Replace this with a description Default Gem Tab Replace this with a description
  • More Information on player
  • Replace this with a description
  • Range Weapon API Compatible
  • Show only install Range Weapon API Replace this with a description

Technical Changes

  • Change accuracy cap to 100% from 95%

Combat System Changes

New Damage System v3

The main goal of this is bypass the 30 armor points vanilla limit which prevents users from having high armor values.

System Comparison:

Feature Vanilla Minecraft Dominatus v2 (<0.9.6) Dominatus v3 (Current 0.9.7)
Base Formula Complex formula with diminishing returns Bracket-based system Simple: damage = damage - defense
Defense Calculation armor - (damage / (2 + toughness/4)) DP brackets with linear interpolation defense = armor + (armorToughness * 1.2)
Maximum Reduction Can reach 100% Hard cap at 30% Hard cap at 90%
Armor Penetration Modifies effectiveness value Not directly addressed Directly reduces final damage reduction %
High Armor Diminishing returns after 20 armor Bracket system caps benefits Linear scaling with 90% maximum
Armor Toughness Reduces impact of high damage Small bonus (2-3% at 12 DR) Direct 1.2× multiplier to defense

0.9.6-1.21.1

by MrSypz on Apr 12, 2025
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What's New

  • Make a bow refinement are more better now every 5 accuracy increase range damage by 1
  • No longer crash with Ranged Weapon API

Fix:

  • #4 Fix Attribute from other mod not register

Fix

  • Correctly gem equip and unequip modify Sync Equipment
  • Sync gem preset quit and join sync join
  • attribute not appile when respawn.

Becareful old version mightbreak

Fix

  • Attribute are apply weirdly when unequip and quit and rejoin

Change

  • Gem are now have group no longer apply all tier

Warning

The old save are broken please becareful when using

New


💎 Gemstone Chest Drops (Available in 0.9.2)

Gemstone Durability

  • Gems break when a player is killed by a monster. (each gem have 10% chance)
  • gem break
  • The maximum tier of a gemstone is Tri [III]. **Command **
/givegem @p <Auto Suggest from Datapack>

Player Gems Inventory: Max 8 Slots
Gems Inventory


You can delete a gem if your inventory is full by right-clicking on it. A context menu will appear, allowing you to permanently delete the gem.
Delete Gem


Each gem has its own slot limit.

PS: Currently, there are fewer gems, and some textures are reused. I will add more gems and fix some issues when I have time.


🌍 Gemstone Drop Locations

Certain gemstones can be found in specific loot chests across the world. Here's a breakdown of which gemstones are available in which structures:

Structure Gemstones Drop Rarity
Pillager Outpost Chest Accuracy, Evasion Common
Desert Pyramid Chest Accuracy, Evasion Common
Bastion Treasure Chest Goliath Rare
Abandoned Mineshaft Chest Miner Common
Bonus Chest (Spawn Chest) Miner Common
Ancient City Chest Accuracy, Evasion, Goliath Rare

Example Pyramid Chest

pyramid

Higher Tier on risk place

Rare

💡 Rare drop rates indicate more valuable or powerful gemstones that appear less frequently than common ones.


Change

  • MultiHit now require toolitem In hand
  • Rebalance the damage reduce to using bracket system armor are useless if not refine

Fix

  • unrefine item show refine number

Compatibilty

  • Simply Swords support (50% - only normally item and rune unique have not implement yet.)

    Replace this with a description

New

  • Fully Working Slot System (Default Key: G)
  • DataDriven Gems (Currently in dev unobtainable only obtain by command)
/givegem <player_name/@p> <auto_suggestion>

fully datadriven only texture are not work at the time using something as placeholder example implement:

{
  "type": "dominatus:ruby", <- name of the gem
  "attributes": {
    "minecraft:generic.attack_damage": { <- any attributes.. if mod just replace minecraft with modid 
      "id": "gem_damage", <- change to any 
      "amount": 5.0, <- value
      "operation": "add_value" <- modifier type
    }
  }
}

Fix

  • Refinement are render 0 level
  • Airborne now Configable
  • projectile are not appile crit

TODO

  • remake slot into consumable and make it store in player data not as item from
  • make a limit slot on gem apply due to some gems are really highly value (balance? nahh just make more gems set)
  • rewrite gem slot into tab element for more using and more infomation when appile

Initalize

NOTE: Port from Penomior to 1.21.4 but no interest in 1.21.4 so I back port to 1.21.1 instead so it like I'm rewriting the combat and refinement part instead

Porting Feature All main core:

  • Refinement
  • Item unbreak
  • hit and evasion
  • crit chance, damage New Adding :
  • Multi Hit Damage
  • Air Combo
  • Air damage
  • Knockdown attack( not implement yet )
  • Rewrite UI
  • Wrist Item (Accessory?)

Enhance :

  • Tweak refinement balance v2
  • Correctly position on tabs

Correct tab position

  • Redraw texture on refinement

new refine texture

  • Rewrite UI information for future implement like skill/quest/other mod compatible

Replace this with a description

New Damage:

DP Range DR% (dpBaseDR)
0 0.00
7 0.01 (1%)
14 0.02 (2%)
21 0.03 (3%)
28 0.04 (4%)
35 0.05 (5%)
42 0.06 (6%)
49 0.07 (7%)
56 0.08 (8%)
63 0.09 (9%)
70 0.10 (10%)
77 0.11 (11%)
84 0.12 (12%)
91 0.13 (13%)
98 0.14 (14%)
105 0.15 (15%)
112 0.16 (16%)
119 0.17 (17%)
126 0.18 (18%)
133 0.19 (19%)
140 0.20 (20%)
157 0.21 (21%)

Not Implement Yet :

  • LeveL system (all the thing I think it not suit into this mod maybe not continue)
  • Stats Point thing (same as lvl it hard to balance, but maybe adding back into other styles like skill tree etc..)

Project members

MrSypz

Member

Details

Licensed ARR
Published 7 months ago
Updated 7 months ago