Domix's Creatures

Domix's Creatures

Mod

A mod that focuses on adding cool creatures, structures, blocks & items

Client and server AdventureDecorationEquipment MobsWorld Generation

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ADDED:

  • Added the "All Hail The Magic Conch" advancement for acquiring the conch shell item.
  • Added Block of Magnetite.
  • Added the Coconut guide book entry.
  • Added the Conch Shell guide book entry.

CHANGES:

  • The Boar and Cheetah will now attack the player if they are hit first.
  • Made saplings, leaves, Sawdust item, Spectral Fruit, Banana, Truffle, Honeyed Apple, Coconut Slice/Shell/Block, and Mud Blossom Seed compostable.
  • Water Lilies can now be crafted into pink dye.
  • Crocodile and Shark Teeth can now be crafted into bone meal.

TECHNICAL CHANGES:

  • Added the teeth item tag for teeth items dropped by creatures.
  • Added the ModCompostables class.

FIXES:

  • Fixed a major problem where the Positive Magnet Block would not pull items from the magnetic_items tag.

ADDED:

  • Added the Butterfly entity (10 variants).
  • Added the Caterpillar entity (2 variants).
  • Added the Sun Bear entity.
  • Added the Gorilla entity.
  • Added the Piranha entity (3 variants).
  • Added the Neon Tetra entity.
  • Added the Peacock Bass entity.
  • Added the Betta Fish entity (14 variants).
  • Added the Arapaima entity (3 variants).
  • Added the Cheetah entity.
  • Added the Anglerfish entity.
  • Added the Freshwater Stingray entity (2 variants).
  • Added the Hermit Crab entity (2 shell shape variants / 2 shell color variants).
  • Added Bison Meat and Deer Venison.
  • Added Bucket items for Betta Fish, Neon Tetra, Peacock Bass, Piranha, Anglerfish, and Freshwater Stingray.
  • Added the Banana and Honeyed Apple items.
  • Added the Conch Shell item.
  • Added the Eraser item (for instantly removing any entity from the mod by left-clicking (creative tool)).
  • Added the Bug Net item.
  • Added the Magnet item.
  • Added the Pearl item and Pearl Block.
  • Added the Palm Tree, including its Sapling and Wood Set.
  • Added the Coconut Block, Coconut Slice item, and Coconut Shell item.
  • Added Negative Magnet and Positive Magnet Blocks.
  • Added Magnetite Ore and Deepslate Magnetite Ore.
  • Added the Guide Book item (WORK IN PROGRESS).
  • Added the Sleep particle.
  • Added the Falling Leaf particle for the Spectral Tree.
  • Added Positive and Negative Magnet particles.
  • Added the Electric particle.
  • Added Falling Blood and Blood Puddle particles.
  • Added the "Fish Mode" Advancement for acquiring both sets of Arapaima Armor.
  • Added the Ocean's Blessing status effect.
  • Added Cloth Config as a new dependency, allowing you to configure some parts of the mod to your liking.
  • Added compatibility with Nature's Spirit biomes for entity spawning.
  • Added compatibility with Oh The Biomes We've Gone biomes for entity spawning.

CHANGES:

  • Reduced Vine health from 60 to 40.
  • Increased Shaman health from 200 to 250.
  • Added swim animations for Deer, Baby Deer, Moose, and Baby Moose.
  • Tigers now attack Deer and Sun Bears.
  • Deer now run away from Sun Bears and Cheetahs.
  • Boars can now dig up Worms.
  • Sleep particles will now appear above sleeping entities (any entity using the SleepGoal will have this).
  • The duplication recipe for the Salamander Upgrade Smithing Template is now unlocked after picking up Fire Salamander Scales.
  • Hippo, Tiger, and Crocodile now attack Illagers and Villagers.
  • Spectral Saplings can now only be planted on End Stone.
  • The Barnacle Block now requires an iron pickaxe or better to be mined and dropped.
  • Changed how Bleeding works: the more armor pieces you wear, the lower the duration of the bleeding effect. A full armor set will prevent bleeding entirely.
  • Bleeding effect now spawns Falling Blood particles.
  • Electric particles now spawn from the Electrified effect and Eel attacks.
  • Added back eye height changes for entities that previously had them.
  • Eels now spawn in Biomes O' Plenty rainforest and bayou biomes.
  • Eels will now attack any entity if the entity hits the eel first.
  • The Deer flee goal now uses the deer_flee_from tag to specify which entities the deer run away from.
  • Added a run animation for the Deer entity.
  • Improved Magma Ball movement.
  • Spectral Bats no longer spawn particles when touching the ground.
  • Improved the Beaver StayNearHome goal.
  • Moles can no longer be leashed.
  • Creatures can no longer be leashed if they are sleeping.
  • Some items now use the vanilla rarity system.

TECHNICAL CHANGES:

  • Added a new particleInterval variable to the Sleep Goal (sets how often sleep particles spawn: higher = less often, lower = more often; 0 for no particles).
  • Added a new maxHitsToWakeUp variable to the Sleep Goal (sets the amount of hits before the entity wakes up; 0 for not waking up from hits).
  • The message that appears when you set a tamed entity to sit/follow is now translatable, and a Czech translation has been added for it.
  • Added for_breeding item tags for butterfly, sun bear, gorilla, and cheetah.
  • Added raw_meat item tag for items the piranha can eat.
  • Added hermit_crab_tempt item tag for items that can be used to tempt the hermit crab.
  • Added spawns_in biome tags for all newly added entities.
  • Added spawns_jungle_butterfly biome tag.
  • Added spawns_plains_butterfly biome tag.
  • Added erasable entity type tag for all entities in the mod to allow the eraser to remove them.
  • Added deer_flee_from entity type tag.
  • Added reflective_armor item tag for armor that reflects arrows.
  • Added all bucket items into the conductive_items item tag.
  • Added can_break_coconut item tag.
  • Added magnetic_items item tag.
  • Added palm_can_grow_on and spectral_tree_can_grow_on block tags for blocks that the saplings can be placed on.
  • Added not_scary_for_freshwater_stingray entity type tag.
  • Added reflectable_projectiles entity type tag.
  • Added capturable entity type tag.
  • Added the arapaima armor sets and the salamander armor set into the vanilla foot_armor, chest_armor, leg_armor, and head_armor item tags.
  • Added whale, goldfish, eel, hermit crab, and the newly added fish into the vanilla not_scary_for_pufferfish tag.
  • Added shark, whale, goldfish, beaver, crocodile, hippo, eel, hermit crab, and the newly added fish into the vanilla aquatic tag.
  • Added hermit crab into the vanilla can_breathe_under_water entity type tag.
  • Added hermit_crab_bartering loot table (trading drops).
  • Added BleedingUtil class.
  • Added ModModelPredicates class.
  • Added ModEvents class.
  • Added ModSaplingBlock class.
  • Added ModDataComponents class.
  • Added ModPlacedFeatures class.
  • Added ModTreeGeneration class.
  • Added ModWorldGeneration class.
  • Added ModOrePlacement class.
  • Added ModOreGeneration class.

FIXES:

  • Fixed a problem where the Strider Rider advancement would get triggered by riding any entity.
  • Fixed a problem where leaves would not break instantly if broken with shears/hoes.
  • Fixed the Tiger not being translated correctly to Czech.
  • Fixed armor durability not working and the Salamander set giving no armor points.

UPDATED:

  • Updated to 1.21.1

CHANGES:

  • Fixed a problem where the Water Strider could be fed truffle
  • Removed the water_strider_for_breeding item tag

UPDATED:

  • Updated to Minecraft 1.20.6

ADDED:

  • Added 5 new advancements
  • Added en_us translation for tags
  • Added BabyFollowParentGoal

CHANGES:

  • Deer and Moose now have a smaller hitbox when sleeping
  • Salamander Upgrade Template now generates in Bastion Treasure Room chests (100% chance)
  • Salamander Upgrade Template can now be duplicated
  • Fixed Salamander Upgrade name/tooltip
  • Fixed Antler item/hat tooltip always saying Large
  • Baby creatures no longer follow their parents while sleeping
  • Fixed quills shot by dispensers not being shot as projectiles
  • Added all antler sizes to the creative tab
  • Added truffle to creative tab
  • Advancement translations now use .description instead of .desc at the end for advancement descriptions
  • Advancement translations now use .title at the end for advancement titles
  • Changed how advancements are structured in the in-game advancement screen
  • Changed the title and description of the Adventurer's Hat advancement
  • Added shadows to entities that were missing them

REMOVED (Internal/Technical):

  • Removed BrewingRecipeRegistryMixin
  • Removed FoliagePlacerTypeInvoker
  • Removed TrunkPlacerTypeInvoker

UPDATED:

  • Updated to Minecraft 1.20.4

ADDED:

  • Added Compatibility with Biomes o' Plenty biomes

FIXES:

  • Fixed Water Strider not spawning naturally

UPDATED:

  • Updated to Minecraft 1.20.2

ADDED:

  • Added Porcupine entity
  • Added Bison entity
  • Added Boar entity
  • Added Water Strider entity (doesn't spawn naturally in this version)
  • Added truffle item
  • Added quill item
  • Added Fire Salamander Upgrade Template
  • Added Fire Salamander armor set

CHANGES:

  • Some bigger entities will now attack the player if their babies are around
  • Fisherman Villagers can now buy Shark Teeth
  • Baby moles now follow their parents
  • Renamed the mole land controller from "controller" to "land_controller"
  • Beaver StripLogGoal now respects the MobGriefing gamerule and the beaver won't strip logs if MobGriefing is false
  • Entities no longer look around while sleeping
  • The sleepgoal now uses isBeingRainedOn instead of isTouchingWaterOrRain to determine if it should wake up when it's being rained on
  • Removed the attackRange variable from all custom melee attack goals

TECHNICAL CHANGES:

  • Added boar_can_dig_in biome tag
  • Added drops_from_boar_digging item tag
  • Added ProtectBabiesGoal
  • Updated the all_items tag to include newly added items
  • Added for_breeding item tag for entities that can be bred
  • Added MobEatGrassGoal
  • Added EatsGrass interface
  • Added can_eat block tag
  • Added snowy layer to mud golem
  • Entities now use tags to determine in which biomes they can spawn
  • Added swim animation for the mole
  • Added swim animation for the mud golem
  • Added quill projectile entity

FIXES:

  • Fixed the Hippo not having idle_swim animation
  • Fixed Fire Salamander glow sections not being mapped correctly
  • Fixed a problem where entities that can get a snowy layer would get it even when under a roof. This has been fixed, and the entities have to actually "touch" the falling snow to get the snowy layer
  • Fire Salamander Scales item can no longer burn in lava/fire
  • Fixed mud golem not having a shadow

IMPORTANT: Versions 1.1.0 and lower are NOT compatible with 1.3.0. Please update to version 1.2.0 BEFORE updating to 1.3.0 to avoid potentially breaking the mod.

ADDED:

  • Added death and hurt sounds for the Fire Salamander.
  • Added the Worm entity.
  • Added the Mole entity.
  • Added the Mud Golem entity.
  • Added the Hippo entity.
  • Added the Shaman entity.
  • Added the Vine entity.
  • Added the Magma Ball entity (used as a projectile for the Fire Salamander).
  • Added the Shaman's Altar structure.
  • Added the Hippo Mud Bath structure.
  • Added the Savanna variant to the Crocodile.
  • Crocodiles now also spawn in the Savanna Biome.
  • Added the Sawdust Block.
  • Added the Crocodile and Albino Crocodile Chestplate.
  • Added the Molehill Block.
  • Added the Mud Blossom Seed and Plant.
  • Added the Shaman's Mask item.
  • Added the Worm item.

CHANGES:

  • Added a Magma Ball attack to the Fire Salamander entity.
  • Spectral Fruit can now be eaten.
  • Goldfish items can now be eaten.
  • Sonic Blockers now have durability (520) and can be repaired with Shulker Shells.
  • Structure generation should be a little cleaner (it's not perfect, but there should be no more beaver houses inside mountains! :D).
  • Eels now attack Cod and Salmon.
  • Whales can no longer be pushed.
  • Sharks now take less knockback.
  • Reworked the Goldfish entity texture.
  • Reworked the Goldfish item texture.
  • Reworked the Goldfish Bucket item texture.
  • Changed the colors of the Goldfish spawn egg.
  • Bark can now be used as fuel.
  • The Pile of Sticks block, Sawdust item, and Sawdust Block can now be used as fuel.

TECHNICAL CHANGES:

  • Eels spawned from eggs now have a chance to be the Abyss variant when spawned in the Deep Ocean Biome.
  • Added the spawns_savanna_crocodile biome tag.
  • Added the spawns_abyss_eel biome tag.
  • Renamed the WispAttackGoal to WispMeleeAttackGoal for consistency with other entities.
  • Added the spectral blocks (pressure plates, slabs, stairs, trapdoors, doors, buttons, saplings) into the vanilla wooden tags.

FIXES:

  • Fixed an issue where baby crocodiles had unusually deep sounds.
  • Fixed an issue where entities would play idle animations instead of walking even when moving.
  • Fixed an issue where some of the blocks from the spectral wood set were not usable as fuel (including the sapling).

ADDED:

  • Corrected the link to the homepage/sources in the fabric.mod.json.
  • Most Land entities can now get a snowy layer when in snowy weather. This can be removed with a shovel or by water/rain.
  • Added Shark entity.
  • Added Eel entity.
  • Added Moose entity.
  • Added Electrified effect.
  • Added Bleeding effect.
  • Added step sound to the Deer entity.
  • Added icon for the Echolocation effect.
  • Whale now has a rare Albino variant (5% chance to spawn).

CHANGES:

  • Whale no longer plays ambient sounds when beached.
  • Whales no longer spawn with a random number of barnacles; they now spawn with none and grow barnacles over time.
  • Iguanas no longer take suffocation damage while mounted on the player (won’t suffocate in blocks while mounted).
  • The Deer now flees from Tigers and Polar Bears.
  • Baby creatures now follow their parents.

TECHNICAL CHANGES:

  • Added prevents_bleeding tag for armor that protects the player from the Bleeding effect caused by entities.
  • Added conductive_items tag for items/armor affected by the Electrified effect.
  • Fire Salamander now uses enum-based variants for consistency with other entities.
  • Renamed EntityBeachedGoal to BeachedGoal.
  • Renamed the Whale idle animation to idle_swim from idle for consistency with other entities.
  • Changed the active eye height of the Whale.
  • Made the Beaver hitbox slightly smaller.
  • Changed the active eye height of the Beaver.
  • Added snow layer feature for entities.
  • The barnacle count in NBT now shows the number of barnacles the Whale has instead of the number of barnacles it is missing.
  • The Whale now uses GeckoLib layers for barnacles instead of switching the entire texture in the model class.

Added:

  • Entity Sitting Toggle Message: A message now appears when you toggle the sitting behavior of tamed entities.
  • Iguana Entity: The Iguana has been added.
  • Tiger Entity: The Tiger entity has been added.
  • Deer Entity: The Deer entity has been added.
  • Sonic Blockers: Sonic Blockers have been added.
  • Baby Beaver Model: A baby model has been added for the Beaver entity.
  • Baby Spectral Bat Model: A baby model has been added for the Spectral Bat entity.

Fixes:

  • Beaver Sleeping: The Beaver sleeping behavior now functions correctly.
  • Beaver Breeding: The Beaver breeding behavior now functions correctly.

Changes:

  • Baby Spectral Bat Attack: Baby Spectral Bats are now passive and cannot attack.
  • Adventurer's Hat Durability: The Adventurer's Hat is now purely cosmetic and no longer has durability.

Other:

  • Wiki: The official wiki for the mod is now available on GitHub.
  • Source Code: The mod's source code is now also available on GitHub.

Initial Release


Project members

DomixCZE

Member

Details

Licensed ARR
Published 8 months ago
Updated a month ago