EnderDrives

EnderDrives

Mod

EnderDrives is a mod that offers a way to store your items in the End — but digitally

Client and server OptimizationTechnologyUtility

9,875 downloads
5 followers
Follow Save

EnderDrives 1.2.4

Changelog

v1.2.4

Adds GuideME support to all EnderDisk drives Added confirmation check for the AutoBenchmark and Clear commands Updating all logging to be under LogManager rather than System logs

v1.2.3

Fixes a race condition where you could insert more than the allowed types by IO transfering many disks. You can still extract from drives with too many types, it doesnt render them inoperable. Fixed the insert method to be more robust and simulate an item insert before actually moving the item to verify type limits Updated the getAvailableStacks method to use a ForkJoinPool to utilize multilple threads to query the database as fast as possible Added Japaneese localization with help from twister716 on Github Added Chinese localization with help from ZHAY1008 on Github

v1.2.2

Fixed potential issue with items not persisting across game relaunches Fixed tooltip caching to show a more accurate number Added new assets for components Added recipes depending on which AE2 additional mods are installed

v1.2.1

Added support for Cell Workbench filters Added agressive power draw scaling with the count of items on the frequency Added a new UI that better reflects the theme of the mod Added a delta buffer that is flushed to WAL in atomic batches Added WAL replay automatically in process Fixed an error with FTB Teams not being optional Fixed render issue with the items in the WAL getting added after the database gets loaded into memory

v1.2.0

Modifications to the database handler Added directional control (Bidirectional, Input, Output)

General code cleanups and UI updates

Files

enderdrives-neoforge-1.21.1-1.2.4.jar(189.13 KiB) Primary Download

Project members

STS15

Member

Details

Licensed MIT
Published 5 months ago
Updated 2 months ago