EnderDrives

EnderDrives

Mod

EnderDrives is a mod that offers a way to store your items in the End — but digitally

Client and server OptimizationTechnologyUtility

9,875 downloads
5 followers
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EnderDrives 1.4.0

Changelog

v1.4.0

Fixed drive recursion in an IO Port (And ExtendedAE's) - Provides sound and text notice to player Removed the delta buffer and just modify the ram cache directly Datagen for the dynamic recipes depending on whihc mod is installed curtesty of ATM Team's Satherov Added a "bail out" command in case items get stuck on a drive and unable to IO Port extract with /enderdrives dumpcell <scope> <frequency> (Database will not be cleared automatically) Moved initialization and shutdown logic to onServerStart rather than onWorldJoin due to the latter method being called multiple times Changed a lot of the logic to be syncronized for consistency Database now will hold the current mod version, and will automatically backup if the version changes

v1.3.2 (rolled back)

Hotfix for v1.3.1 where types would be incorrectly displayed in tooltip

v1.3.1 (rolled back)

Tape Drives officially added! Added commands for Tape Drives to help admins moderate the different types of disks on their server Added a full server side configuration file which allows for many in depth changes to the mod to allow players to balance their playthrough if they feel that base it's not balanced or not strong enough Fixes an issue where the cache was not properly reset between world save and quits, resulting from the cache not being flushed and reset. Improved tooltips for both Ender Drives and Tape Drives to use the config values from the server

v1.3.0 Beta (rolled back)

Created Tape Disk for NTP-heavy, armor, tools, weapons, and single stack items Created a Server Config for almost every hardcoded value. Will allow enable/disable specific drives, change type counts, and database functionality The Server Config also allows for changing default scope and disable a scope entirely if wanted Updated networking to allow for better client and server syncing

v1.2.4

Adds GuideME support to all EnderDisk drives Added confirmation check for the AutoBenchmark and Clear commands Updating all logging to be under LogManager rather than System logs

v1.2.3

Fixes a race condition where you could insert more than the allowed types by IO transfering many disks. You can still extract from drives with too many types, it doesnt render them inoperable. Fixed the insert method to be more robust and simulate an item insert before actually moving the item to verify type limits Updated the getAvailableStacks method to use a ForkJoinPool to utilize multilple threads to query the database as fast as possible Added Japaneese localization with help from twister716 on Github Added Chinese localization with help from ZHAY1008 on Github

v1.2.2

Fixed potential issue with items not persisting across game relaunches Fixed tooltip caching to show a more accurate number Added new assets for components Added recipes depending on which AE2 additional mods are installed

v1.2.1

Added support for Cell Workbench filters Added agressive power draw scaling with the count of items on the frequency Added a new UI that better reflects the theme of the mod Added a delta buffer that is flushed to WAL in atomic batches Added WAL replay automatically in process Fixed an error with FTB Teams not being optional Fixed render issue with the items in the WAL getting added after the database gets loaded into memory

v1.2.0

Modifications to the database handler Added directional control (Bidirectional, Input, Output)

General code cleanups and UI updates

Files

enderdrives-neoforge-1.21.1-1.4.0.jar(303.66 KiB) Primary Download

Project members

STS15

Member

Details

Licensed MIT
Published 5 months ago
Updated 2 months ago