Changelog
Main features: Rebalanced all the ranged weapons including Bows, Crossbows, Guns, Throwing Weapons and Sorcery Ranged Weapons; Bows and Crossbows are pullable line vanilla ones now; New Mace-Like attack for the Stump weapon
Added:
- Mod Bows and Crossbows are pullable like vanilla ones now. Damage and power of the bows depends on pulling
- Increased the power, speed and distance of all the ranged weapons include all the Bows, Crossbows, Guns, Throwable Weapons and Sorcery Ranged Weapons
- All the Bows and Crossbows now have 1 Inaccuracy like vanilla ones- Stump weapon now have Mace-like smash attack. It's damage increases with fall distance
- Now you can see your Ranged Damage Boost in the Notice Board of Journal on Archery Skill page
Changed:
- Textures for: Dead Dune Martyr Drops, Soul Spark, Soul Fragment, Portable Chests, Bloodstone Arrow, Atimite's Crossbow, Skull Crossbow, Mechanical Crossbow, Cross-Bow, Tropic Bolt (Tropic Dart)
- Tropic Dart renamed to Tropic Bolt
- Following weapons now have durability: Vein, Sticky Braid, Tendon, Sticky Arch, Pariah's Slingshot, Artery, Sticky Bubbleshooter, Haunted Bow, Sticky Triangle
- Increased Waybow durability from 900 to 2000
- Increased Rock Blow Bow durability from 100 to 2000
- Green Goblin crossbow now drops from Smuciel
- Soul Eater doesn't work on players anymore
- Bone and Bamboo Spears now stacks with 64 items
Fixed:
- Door Shield cannot be enchanted
- Error in descroptions of Red Glowsaber, Blue Glowsaber, Undead Sword and Crystal Spark
- Glitch and Great Spears could been duped
Dependencies
Files
Eternal Tales [Power Ranged] [v1.7.13] [Forge 1.20.1].jar(128.31 MiB) Primary Download
Links
Details
Licensed ARR
Published 2 years ago
Updated a day ago