v4.7.4
- Properly handle exception when attempting to glowmask an animated texture
- Changed DefaultedEntityGeoModel to use a nullable bone name input for its head turning instead of a flat boolean (#753)
- Fixed some specific bedrock-format animations failing to parse if exported on newer versions of Blockbench
v4.7.7
- Properly handle exception when attempting to glowmask an animated texture (Pull #758)
- Changed DefaultedEntityGeoModel to use a nullable bone name input for its head turning instead of a flat boolean (#753)
- Fixed some specific bedrock-format animations failing to parse if exported on newer versions of Blockbench
GeckoLib v5.2.2
Bug Fixes
- Fixed a typo in an error message in AnimationProcessor
- Fixed an incorrect handling of fallback locations in GeoModel
Internal
- Adjusted the dummy ID lookup for GeoArmorRenderer to improve microperformance
v4.7.3
- Adjusted the dummy ID lookup for GeoArmorRenderer to improve microperformance
- Removed an unnecessary exception wrapper to improve microperformance for GeoItems
- Actually fixed armour syncing animations between some instances[#741]
GeckoLib v5.2.1
Port to 1.21.7
Bug Fixes
- Bandaid-fix ItemEntity rendering being invisible. May or may not need a breaking change to properly rectify, will find out soon
GeckoLib v5.2.0
BREAKING CHANGE - SORRY!
Additions
- GeoItemRenderer has had its render object switched from ItemStack to GeoItemRenderer$RenderData.
- This means that GeoItemRenderer now has access to a few extra context objects, including the player holding the item.
Bug Fixes
- Fixed GeoItems not having the
ItemRenderContext
available duringAnimationTest
stage (#735)