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Core

  • Clean up Structure Trigger GUI
  • Fix order of selectable elements in structure trigger gui
  • Fix Nether Portal forgetting previous dimension

Architect's Assembly

  • Add Cracked Tuff Bricks
  • Fix missing recipes for recent new blocks
  • Fix Polished Blackstone Pillar models not rotating correctly in some directions

Flora & Fauna

  • Fix placement sound when placing Snow in plants

Relics & Ruins

  • Fix Cobblestone Brick Pillar models not rotating correctly in some directions

The Alterworld

  • Relics can now be picked back up from Ancient Pedestals
  • Ancient Pedestals now give a comparator output
  • Ancient Pedestals now drop their Relic when broken
  • Add a small particle effect when placing a Relic in Ancient Pedestals

Adventures

  • Fix client-side gamerules do not sync upon client join
  • Fix missing gamerule translations

Architect's Assembly

  • Add Polished Blackstone Pillar & Chiseled Purpur Block for decoration

Flora & Fauna

  • Add Season transition quality to Sodium options screen
  • Fix leaves default state is waterlogged

The Alterworld

  • Fix relic items (test relic) able to place Ancient Pedestal blocks

Core

  • General improvements & overhaul to structure trigger system
  • Fix structure trigger data not persisting across sessions
  • Fix structure trigger screen data type starts uppercase & switches to lowercase on click

Adventures

  • Add allowDebugHud gamerule (somewhat buggy)

Flora & Fauna

  • Leaves can now be "snowy" like Grass blocks (and generate naturally like this in snowy biomes)
  • Fix players jitteriness before entering Hollow Logs in survival
  • Fix replacing snow-logged short grass with snow-loggable plants removes the snow
  • Fix Seasons not tinting tintable falling leaf particles

Relics & Ruins

  • Replace "Ancient Awoken" advancement with "A Great Big World", triggered when entering the Alterworld
    • This is more consistent with other dimension entry advancements, and also allows players to hear the portal open (previously drowned out by advancement sound)

The Alterworld

  • Oceans can now be slightly deeper to account for extended world depth
  • Fix Redstone Ore generating as stone variant in Deepslate
  • Fix Snow not generating on all layers of tree leaves in snowy biomes
  • Fix many missing biome translations

Architect's Assembly

  • Fix server issue related to Language

Core

  • Fixed server loading

General

  • Updated to 1.21.8

Core

  • Added Mappings datapack system
    • Maps ids to values

The Alterworld

  • Alterworld/Overworld lava height is now defined by world_lava_heights mappings
    • Extensible to other dimensions as well, making world lava height data-driven

Marking this as alpha due to server issues & 2 unfinished features: Ancient Totem blocks & test Relic item.

Core

  • Add Structure Triggers, a new Jigsaw-like block to make structures more interactive to the world & player
  • Add FastNoise density function & feature placement modifier (unused as of now)
  • Add Ore Vein feature (unused as of now)

Flora & Fauna

  • Tweak & fix Flower generation across biomes
  • Add Scattered Redstone Ore type to all biomes

Relics & Ruins

  • Ice Temples no longer generate in Deep Frozen Oceans

Swords & Shields

  • Remove Netherite Upgrade Template from Bastion loot chests

The Alterworld

  • Ancient City portal is now lightable via Ancient Pedestal block (see below)
    • Place a relic item on each pedestal block to activate
  • Added Ancient Pedestal block, found on top each of the Ancient City pedestals instead of waterlogged Sculk Sensors
  • Removed chance for Ancient City pedestals to generate collapsed
  • Lower world min height to -192
    • New world height range is -192 to 320
    • Adjusted Ancient City generation height for new world height
    • Adjusted ore generation for new world height
  • Added larger caves in deepest parts of the world
  • Tweak & fix Flower generation across biomes
  • Add Scattered Redstone Ore type to all biomes
  • Add 2 advancements, Wonders of the World & Ancients Awoken
    • Wonders of the World is unlocked by visiting all temple structures
    • Ancients Awoken is unlocked by activating the Ancient Portal
  • Fix Husk/Zombie dropping Carrots/Potatoes in Overworld

Core

  • Enabled entity-block collision interaction modifications

Architect's Assembly

  • Reimplement improved tooltips
  • Fix searching variant items in creative inventory search tab
  • Fix Red Ceiling painting Tooltip

Flora & Fauna

  • Boats no longer collide with Lily Pads
  • Lots of changes across biomes involving structures, features, and mob spawns
    • Overall more in line with the goal of this project

Relics & Ruins

  • Fix dyed pot items not rendering terracotta color
  • Fix regular pot items rendering white

The Alterworld

  • Fix Fractured Alterworld Portals spawning players in ground
  • Add Alter- biome variants for all Overworld biomes
    • These Alter biomes are mostly the same, but have additional spawns, features, and structures (more akin to Vanilla Minecraft)
      • Added granite, andesite, diorite, geodes, copper, emerald, & structures back to Alterworld
      • Reintroduce Witches to foresty/swampy biomes
  • Remove Mineshafts from Overworld
  • Remove variant Wolves from Overworld
  • Remove Wandering Traders from Overworld
  • Remove Calcite from Overworld
  • Skeletons/Zombies no longer convert to variants in Overworld

Architects Assembly

  • Fix Spawn Egg & Pottery Sherd item display names
  • Add step on sound to Copper Pressure Plates
  • Slight optimization to Copper Pressure Plate mechanics
  • Fix Cracked Glass location in creative inventory
  • Reduce Iron tool durability to 451
  • Reimplement improved item tooltips
  • Fix unable to search item variants in creative inventory search tab
  • Add Waxed Copper Pressure Plates
  • Change Copper Pressure Plate mechanic
    • Oxidization level affects pulse delay, not pulse length
  • Remove broken Soul Lantern recipe
  • Remove supporting multiple Torches in one block (broken unnecessary feature)
  • Remove some unused assets & code

Flora & Fauna

  • Season now only affect Alterworld dimension
  • Add rabbits to Snowy Taiga
  • Remove Sugar Cane from non-tropical biomes
  • Fix Frozen River biome generation
  • Remove Leaf Litter for now
  • Remove Stripped Hollow Logs from Natural Blocks tab in creative inventory

Relics & Ruins

  • Add Ice Temples, found in Frozen Peaks & Ice Spikes biomes
  • Fix waterlogged block glitch in Swamp Pyramids
  • Modify Jungle Temple loot table
  • Add chance for Bundle to Temple & Mineshaft structure loot tables
  • Add missing unique potions to Structures
  • Slightly reduce Flint & Steel durability in Swamp Pyramids

Swords & Shields

  • Creepers can now spawn on Leaves

The Alterworld

  • Add alternate Taiga biome with Berries
  • Add alternate Desert biome with Cactus Flowers
  • Stop variant animals spawning in Overworld
  • Fix variant river biomes not generating in Alterworld dimension
  • Fix exposed Ancient portals in Jungle Temples

Core

  • Add template models for use in each submod

Adventures

  • Remove debug print messages

Architect's Assembly

  • Added Copper Pressure Plates
    • Send a pulse when stepping off
  • Added textures for Cracked Glass
  • Fix Cracked Glass mechanics
  • Iron equipment recieved a durability boost
  • Fix item frames deleting items
  • Fix crash when placing maps in item frames
  • Fix all item frames dropping regular variant
  • Fix axe stripping slowing player movement
  • Fix default item frame coloring
  • Fix glass loot tables
  • Fix desync with axe stripping/shovel pathing
  • Remove debug print messages

Flora & Fauna

  • Eyeblossoms are now stackable like other flowers
  • Remove bamboo from Swamps
  • Remove debug print messages

Relics & Ruins

  • Add Ancient portal room to Swamp Pyramids (see The Alterworld changelog below)
  • Add Fossils to all Overworld biomes except Mushroom Islands & Pale Gardens
    • Deep Dark generates Fossils 2x as often
  • Fix snow brick blocks requiring tool to mine
  • Slightly strengthen snow bricks
  • Remove snow bricks from pickaxe mineables
  • Slight reduction in frequency of Swamp Pyramids
  • Change Swamp Pyramid Skeleton spawner to Bogged spawner

The Alterworld

  • Add The Alterworld dimension, a copy of the Overworld with all biomes
    • This dimension will cater to a more explorative playstyle, while the Overworld will cater to a more classic, sandbox playstyle
  • Add Ancient Mosaic (portal frame block)
  • Add Ancient Portals to some Desert/Jungle Temples
    • These portals disable & apply Planar Fracture effect upon entry
  • Add Ancient Bricks (currently only obtainable via Archaeology)
  • Add Planar Fracture effect (name subject to change)
    • Special nonremovable effect that returns player to entry portal after time is up
  • Ancient City portal can now be lit with Flint & Steel (method will change in the future)
    • This is a permanent portal to the Alterworld

General

  • Add MC version to file name

Adventures

  • Slight increase to start hunger per-difficulty
  • Fix world size of -1 (infinite) resulting in empty void worlds

Architect's Assembly

  • Remove expandable item tooltips for now
  • Pickaxe cracking is removed for now

Known Issues

  • Dyed decorated pot crafting is somewhat broken
  • Regular decorated pot item rendering is broken

Adventures

  • Waking up after sleeping heals 20% of entity health (2 hearts for a normal player)

Core

  • Fix crashes when Sodium installed

Flora & Fauna

  • Fix compatibility with Visuality
  • Add compabilitity with Particle Rain
  • Sugar cane can now be placed next to Ice
  • Fix issues when placing Tall Grass in Snow, or Snow in Tall Grass

Relics & Ruins

  • Fix snow brick blocks loot tables
  • Fix snow brick blocks hardness

Architect's Assembly

  • Fix item variant tooltip overlaying armor bar
  • Fix item variant tooltip not centered under item name

Core

  • Fix crashes with Sodium

Relics & Ruins

  • Remove some unneeded data files

Architect's Assembly

  • Add item variants to held item tooltip
  • Fix vanilla torch loot tables
  • Fix torches placeable underneath blocks

Relics & Ruins

  • Fix slab recipes yielding 3 slabs instead of 6
  • Fix slab item translation keys

Swords & Shields

  • Spawners now emit light

Adventures

  • Fix bed item models

Architect's Assembly

  • Fix slabs dropping vanilla versions
  • Fix Torches not dropping

Relics & Ruins

  • Remove variant chests
  • Fix Snow brick blocks not craftable
  • Fix Snow brick blocks not dropping
  • Add overload Stonecutter recipes for various blocks

This is the first version for 1.21.4, meaning bugs are likely. I am also using this version to remove some features that were implemented or designed poorly, with the hope that when/if they return in the future, they will be implemented much better.

General

  • Updated to 1.21.4

Adventures

  • Fix darkness modified during spectating, making it impossible to see
  • Remove Item despawn time on death gamerule
  • Remove Bedframes
  • Remove Journals

Architect's Assembly

  • Pickaxe cracking now works for Glass blocks
  • Renamed Shattered Glass to Cracked Glass
  • Added Cracked Glass variants for each color
  • Fixed recipes giving vanilla versions of items, not replaced versions
  • Fixed slab blocks dropping vanilla versions
  • Fixed loot tables for Glass
  • Removed "Stained" from all colored Glass blocks
  • Fix lavalogged blocks emitting no light
  • Fix wrong polished lapis bricks stonecutter recipe
  • Added Vertical Pale Oak & Resin Brick Slabs
  • Remove Recipe Book changes
  • Fix potted short grass having wrong block settings
  • Remove free placement
  • Remove configurable Redstone Lamps
  • Remove Copper pressure plate

Core

  • Rename weather_render_ignores tag to precipitation_ignores

Flora & Fauna

  • Add Mushrooms to fallen trees, like Bedrock Edition
  • Add Pale Oak Hollow Log
  • Remove duck biome tag
  • Remove directional Moss Carpets

Relics & Ruins

  • Remove Relics
  • Remove Braziers
  • Remove Smithing template changes
  • Fix vanilla Torches in loot tables

Swords & Shields

  • Remove Enchantment Table rework
  • Remove Enchanted Stones
  • Remove Dynamic HUD
  • Fix enchanting table hardness

The Alterworld

  • Remove Pale Garden biome from Overworld (will be moved elsewhere)

Adventures

  • Fix reference to missing mixin

Flora & Fauna

  • Fix crash from plantlike blocks not having certain properties

Core

  • Improvements to translucent stair rendering
  • Added "gbw/" prefix to world name tooltip in create world screen

Adventures

  • Fix structure locating in limited size worlds
  • Fix world start season defaulting to Autumn
  • Improvements to world start option translations
  • Fix world border for world size of 1
  • Add mouse scroll functionality for option sliders
  • Improvements to compass textures

Architect's Assembly

  • Partial fix for slab placement type not persisting across sessions

Flora & Fauna

  • Improvements to season manager data loading
  • Add season translations
  • Fix snow layer placement for short/tall plants

Flora & Fauna

  • Tweak season transition quality values
  • Fix snow overlay for plantlikes not rendering in vanilla
  • Fix crashing with Sodium

Relics & Ruins

  • Add block breaking functionality to Earthshaker Pickaxe (wip)
  • Fix snow bricks not in item groups

Architect's Assembly

  • Fix cycle hotbar control usable in spectator
  • Fix various broken tags & variants
  • Remove uneeded model files, reducing overall file size

Flora & Fauna

  • Fix Brown Mushroom luminance

Relics & Ruins

  • Add Swamp Temples
  • Add Temple Treasures (temporary; likely will be removed)
  • Add Braziers
  • Add Cobblestone & Mossy Cobblestone Bricks
  • Add Ice, Packed Ice, Blue Ice Bricks
  • Add Snow Bricks
  • Fix slipperiness for slabs

Swords & Shields

  • Enchantments now display in Enchantment Table and are clickable (still wip)

Project members

Great Big World

Great Big World

Organization

Details

Licensed ARR
Published a year ago
Updated 2 days ago