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The media discount from Manifold Mind now applies only to your own personal casting (spell circles and other proxy casters will no longer recieve the discount)
Fixed a mod-interaction issue that caused certain item renders to rapidly flicker
Added a lot of new config options
Side effect rates from embedded minds and Manifold Mind can now be individually modified
The media discount from Manifold Mind can now be modified
A certain hidden feature of the Induce Exhaustion spell can now be disabled
When merging villagers, two instances of the exact same trade offer will now be merged into a single instance with twice as much in stock
The Edified Workstation now drops when broken, and can be mined efficiently with an axe
Added a proper texture for zombified Quiltminds, and prevented them from spawning naturally
Fixed a bug that could trigger embedded mind side effects without having any minds
Updated zh_cn translations (thanks ChuijkYahus!)
You can now embed allays into your mind using the Imbuement Bed! This will provide a temporary 25% media discount on all casting you perform, though you may want to watch out for certain perceptual side effects...
Normal embedded minds may also cause side effects of a similar nature, though at a greatly reduced rate
Most side effects can be disabled via client config
Added a new pattern to toggle the sound and particles from embedded mind casts
Added a new pattern to make a villager go to sleep, mostly for use with the Imbuement Bed
The fixes to the 'When teleporting' trigger from 1.2.3 now work properly, and also apply to the 'When velocity exceeds X' trigger
Fixed a mod-interaction bug that allowed for actual sleeping in the Imbuement Bed
Trying to program an embedded mind with a hex containing someone else's truename will now mishap
Wasting a mind or merging two villagers will no longer log an error if there's no player nearby
'When teleporting' trigger no longer fires when mounting/dismounting or when getting in/out of bed
Forge version now links to the GitHub issue tracker if it causes a crash
Fixed a mysterious load-order issue on the Forge version
Updated zh_cn translations again (thanks ChuijkYahus!)
Even more internal cleanup
Migrated to Architectury, so the mod now supports both Forge and Fabric!
Added advancement for merging two villagers using the Imbuement Bed
Minimum distance to fire 'When teleporting' trigger is now 1.5 blocks rather than 4
Updated zh_cn translations (thanks ChuijkYahus!)
More internal cleanup
Added /hierophantics addMind <player>
command to directly add an embedded mind to the target player
Added /hierophantics disable <player>
command to disable the target player's minds
Added config option for the maximum number of embedded minds per player (default is 64)
Dying will no longer disable your embedded minds if you don't have any minds
'When teleporting' trigger will no longer fire when entering or leaving dimensions with coordinate scaling
'When velocity exceeds X' trigger will no longer fire when teleporting or when respawning
Villagers (except for nitwits) can now use the Imbuement Bed! Embedding a mind into a villager will:
Increase the target's level by one, without needing any trading
Transfer all of the available trades from the victim to the target
Change the target's profession to Quiltmind, if the two professions don't match
Added the Edified Workstation, which acts as a job site for Quiltmind villagers
Creating an embedded mind from a named villager will now use that name instead of generating a random one
'When damaged' and 'When damaged by' triggers can no longer detect generic_kill damage (ie /kill)
'When damaged' and 'When damaged by' triggers now fire after the damage is applied rather than before, though they're still able to fire as you die
Imbuement Bed is no longer bouncy, and no longer reduces fall damage
Hierophantics book entry now links to the Hierophantic Patterns and Hierophantic Triggers entries
Some trigger types now start their cast with a relevant iota on the stack
Added advancements for embedding a mind, wasting a mind, and having one of each trigger type
Casting Trigger Reflection: Damage Type as a non-player now produces a 'When damaged' trigger rather than Null
'When health drops below X' trigger no longer tries to fire if the health decrease killed you
Mishap text for trying to examine a disabled mind is now slightly different if the mind isn't yours
Added zh_cn translations (thanks ChuijkYahus!)
Assorted internal cleanup
'When teleporting' trigger no longer tries to fire when you respawn
Fixed a couple typos in the guidebook
Embedded mind casts now play the mishap sound if the spell mishaps
Payload Purification and Trigger Purification now work properly on other players' minds
Embedded minds will now throw a mishap if they get triggered while disabled after dying
Iota tooltips now use translations instead of being hardcoded