Hierophantics

Hierophantics

Mod

Addon for Hex Casting that lets you work with extracted minds to create conditional hexes, merge villagers, and cast spells for less media.

Client and server Magic

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  • The media discount from Manifold Mind now applies only to your own personal casting (spell circles and other proxy casters will no longer recieve the discount)
  • Fixed a mod-interaction issue that caused certain item renders to rapidly flicker
  • Added a lot of new config options
    • Side effect rates from embedded minds and Manifold Mind can now be individually modified
    • The media discount from Manifold Mind can now be modified
    • A certain hidden feature of the Induce Exhaustion spell can now be disabled
  • When merging villagers, two instances of the exact same trade offer will now be merged into a single instance with twice as much in stock
  • The Edified Workstation now drops when broken, and can be mined efficiently with an axe
  • Added a proper texture for zombified Quiltminds, and prevented them from spawning naturally
  • Fixed a bug that could trigger embedded mind side effects without having any minds
  • Updated zh_cn translations (thanks ChuijkYahus!)
  • You can now embed allays into your mind using the Imbuement Bed! This will provide a temporary 25% media discount on all casting you perform, though you may want to watch out for certain perceptual side effects...
  • Normal embedded minds may also cause side effects of a similar nature, though at a greatly reduced rate
  • Most side effects can be disabled via client config
  • Added a new pattern to toggle the sound and particles from embedded mind casts
  • Added a new pattern to make a villager go to sleep, mostly for use with the Imbuement Bed
  • The fixes to the 'When teleporting' trigger from 1.2.3 now work properly, and also apply to the 'When velocity exceeds X' trigger
  • Fixed a mod-interaction bug that allowed for actual sleeping in the Imbuement Bed
  • Trying to program an embedded mind with a hex containing someone else's truename will now mishap
  • Wasting a mind or merging two villagers will no longer log an error if there's no player nearby
  • 'When teleporting' trigger no longer fires when mounting/dismounting or when getting in/out of bed
  • Forge version now links to the GitHub issue tracker if it causes a crash
  • Fixed a mysterious load-order issue on the Forge version
  • Updated zh_cn translations again (thanks ChuijkYahus!)
  • Even more internal cleanup
  • Migrated to Architectury, so the mod now supports both Forge and Fabric!
  • Added advancement for merging two villagers using the Imbuement Bed
  • Minimum distance to fire 'When teleporting' trigger is now 1.5 blocks rather than 4
  • Updated zh_cn translations (thanks ChuijkYahus!)
  • More internal cleanup
  • Added /hierophantics addMind <player> command to directly add an embedded mind to the target player
  • Added /hierophantics disable <player> command to disable the target player's minds
  • Added config option for the maximum number of embedded minds per player (default is 64)
  • Dying will no longer disable your embedded minds if you don't have any minds
  • 'When teleporting' trigger will no longer fire when entering or leaving dimensions with coordinate scaling
  • 'When velocity exceeds X' trigger will no longer fire when teleporting or when respawning
  • Villagers (except for nitwits) can now use the Imbuement Bed! Embedding a mind into a villager will:
    • Increase the target's level by one, without needing any trading
    • Transfer all of the available trades from the victim to the target
    • Change the target's profession to Quiltmind, if the two professions don't match
  • Added the Edified Workstation, which acts as a job site for Quiltmind villagers
  • Creating an embedded mind from a named villager will now use that name instead of generating a random one
  • 'When damaged' and 'When damaged by' triggers can no longer detect generic_kill damage (ie /kill)
  • 'When damaged' and 'When damaged by' triggers now fire after the damage is applied rather than before, though they're still able to fire as you die
  • Imbuement Bed is no longer bouncy, and no longer reduces fall damage
  • Hierophantics book entry now links to the Hierophantic Patterns and Hierophantic Triggers entries
  • Some trigger types now start their cast with a relevant iota on the stack
  • Added advancements for embedding a mind, wasting a mind, and having one of each trigger type
  • Casting Trigger Reflection: Damage Type as a non-player now produces a 'When damaged' trigger rather than Null
  • 'When health drops below X' trigger no longer tries to fire if the health decrease killed you
  • Mishap text for trying to examine a disabled mind is now slightly different if the mind isn't yours
  • Added zh_cn translations (thanks ChuijkYahus!)
  • Assorted internal cleanup
  • 'When teleporting' trigger no longer tries to fire when you respawn
  • Fixed a couple typos in the guidebook
  • Embedded mind casts now play the mishap sound if the spell mishaps
  • Payload Purification and Trigger Purification now work properly on other players' minds
  • Embedded minds will now throw a mishap if they get triggered while disabled after dying
  • Iota tooltips now use translations instead of being hardcoded
  • Initial release!

Project members

Robotgiggle

Member

Details

Licensed MIT
Published 2 months ago
Updated 8 days ago