Kilt

Kilt

Mod

Allows the loading of Forge mods in the Fabric ecosystem. Very experimental.

Client or server CursedLibraryUtility

25.6k downloads
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Kilt v20.1.11 (MC 1.20.1)

Changelog

Changes

  • Remove dependency on Architectury API
  • Fully block Ice and Fire CE and The Twilight Forest Unofficial from loading with Kilt.
    • Both of these mods would have terrible compatibility with Kilt and other mods, differ in behaviour from the original Forge versions, and are overall low quality. Use the official Forge versions of the mod instead, or if an official Fabric port gets released, use theirs instead.
    • If you want to continue trying to use these mods anyway, use -Dkilt.allowBlockedMods=true. Here be dragons, you will not get support from using these versions.

Fixes

  • Fix Fowl Play birds not spawning with Kilt
  • Fix modded post-chain shaders not loading when Architectury is unavailable
  • Fix occasional double-registering of registry values
  • Fix Vanilla overlays not rendering when called by a Forge mod
  • Fix a bunch of broken injects that were missed
  • Fix compatibility with Potatoptimize (hopefully...)
  • Correctly support "0.0NONE" as an any version (why is this a thing?)
  • Fix JEI compatibility (#520)
  • Try to fix random NPE from part entities returning null in some places.

Forge Mod Fixes

  • Fix Create scroll values not functioning
  • Fix Create contraptions not rendering correctly

New Contributors

  • @KorewaLidesu made their first contribution in #520

Full Changelog: https://github.com/KiltMC/Kilt/compare/v20.1.10...v20.1.11

Files

Kilt-20.1.11.jar(25.42 MiB) Primary Download

Project members

BluSpring

Owner

alphamode

Member

Details

Licensed LGPL-2.1-only
Published 4 months ago
Updated 5 days ago