Kilt

Kilt

Mod

Allows the loading of Forge mods in the Fabric ecosystem. Very experimental.

Client and server CursedLibraryUtility

11.9k downloads
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Changes

  • Properly convert between millibuckets and droplets between Forge and Fabric
  • Make Minecraft use temp files in remapping
  • Updated Kotlin to 2.2.10
  • Updated to Forge 47.4.5

Fixes

  • Fixed Forge dimensions not working correctly when being transported via portals.
  • Fixed fluid stack overflow crashes
  • Fixed keybinds not allowing only modifier keys
  • Fixed fishing hook renderer crash with some mods
  • Fixed Antique Atlas 4 crash, probably.
  • Fixed compatibility issue with MiniMOTD
  • Fix crash with Unloaded Activity
  • Fixed incompatibility between Accessories Fabric and Accessories Curios Layer
  • Fixed crash with rails
  • Fixed being unable to disenchant items with grindstones
  • Fixed recipe conditions not loading correctly

Forge Mod Fixes

  • Fixed Kotlin for Forge support
  • Fixed Quark remapping issues
  • Fixed Aether crash
  • Fixed Iron's Spells & Spellbooks not being able to hold spells
  • Fixed Quark tooltips
  • Fixed Immersive Engineering's drill overlay not rendering correctly

Changes

  • Fix Replay Mod not loading into replays

Changes

  • Fix CurseForge not displaying Kilt in the downloads
  • Update to Fabric Loader 0.17.0

Forge mod fixes

  • Fix Cracker's Witherstorm's distant rendering not working in VR

Changes

  • Reduce nested Jar-in-Jar configurations in Kilt + compat modules, resulting in almost a 50% decrease in JAR size
  • Added incompatible badge for both Embeddium and Async on Modrinth

Fixes

  • Fixed crash with Roughly Enough Items
  • Fix Fabric-modded chunk render type crashes

Forge Mod Fixes

  • [TACZ] Fixed TACZ not stacking ammo correctly
  • [TACZ] Fixed TACZ guns not firing after death

Full Changelog: https://github.com/KiltMC/Kilt/compare/v20.1.2...v20.1.3

Additions / Changes

  • Implement JEI, REI and EMI mod compatibility layers between Forge and Fabric
  • Implement (risky) optimization for custom armor models
  • Try to optimize memory usage in method caching

Fixes

  • Fixed crash with partEntitiesMap
  • Fixed custom armor textures not being loaded
  • Fixed weird ForgeVersion crash
  • Try to fix AMECS incompatibility
  • Fix some model data crashes
  • Work around crashes with Lodestone and Ratatouille
  • Fixed stack overflow in Sodium compatibility mixin
  • Fixed scan data crash
  • Fixed sinking in fluids
  • Fixed pick block not working on Forge entities
  • Fixed broken GUI render state with some mods
  • Fixed dedicated server crash in certain mod combinations
  • Fixed comparators not updating with Kilt

Forge Mod Fixes

  • Fixed GTNH incompatibility
  • Fixed Reign of Nether crash
  • Fixed Simple Clouds crash (requires ThreatenGL installed to work.)
  • [Mekanism] Fix Mekasuit not charging on chargepad
  • [Immersive Engineering] Fix crash when opening Engineer's Manual
  • [Cracker's Wither Storm] Fixed inaccessible bowels
  • [Rediscovered] Tried to fix crash and inaccessible portal
  • Update MixinSquared to v0.3.3
  • Initial official release of Kilt
  • I hate Froge.

Project members

BluSpring

Owner

alphamode

Member

Details

Licensed LGPL-2.1-only
Published 2 months ago
Updated 3 days ago