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[1.0.6]

Changed

  • Decreased FlintAmmunition damage from "5" to "4"
  • Increased Diamond Ammunition damage from "9" to "12"
  • Flint Ammunition now acts as shotgun ammo, firing 4–8 pellets in a wider spread with limited range and distance-based damage falloff

Fixed

  • Crash when Boar entity executed attack-related goals due to missing ATTACK_DAMAGE attribute

WilderNature 1.0.5

Fixed Issues

Changed / New Features

  • Added Curios Support for the Fur Cloak

WilderNature - Version 1.0.4

Fixed Issues

Changed / New Features

  • Added a sitting Pose for Red Wolfs
  • Added a sitting Pose for Dogs
  • Added a Delete Contract Button to the Bounty Board
  • Blunderbuss won’t set hit enemies on Fire anymore
  • Temporarily Removed the Manhunt Contract
  • Slightly Changed BountyBoardGui Texture
  • The release channel has been set back to Beta – the BountyBoard simply isn’t working as I would like, and it still needs several adjustments.

Summary

  • New Features: Dogs and Red Wolves can now sit, and players have a new "Delete Contract" option for managing Bounty Board contracts.
  • Adjustments: The Blunderbuss no longer sets enemies on fire upon impact, and the Manhunt Contract has been temporarily removed for balancing. Also a Texture change for the BountyBoardGui.
  • Bug Fixes: Resolved issues with Bounty Board log spam, C2ME crashes, Hedgehog breeding, and Trinket dependency loading.
  • Status Update: The release channel is set back to Beta while ongoing improvements are made to the Bounty Board.

Modrinth Curseforge

1.0.3

  • Fixed a compatibility Issue with Tetra
  • Fixed a a rare issue with the raccoon animation leading to a crash.

WilderNature

WilderNature 1.0.1

  • Fixed BountyBoardRecipe

--- Initial Release ---


Project members

satisfyu

Member

Details

Licensed Custom
Published a year ago
Updated 18 days ago