LittleTiles

LittleTiles

Mod

This mod allows you to build anything with smaller details. Build amazing looking functional structures like chair, bed, doors, storage.

Client and server Decoration

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  • Fixed gui bag gui not updating correctly
  • Fixed pickup of ingredients ignoring pickup delay
  • Fixed rare crash when there is no placement position for tools
  • Fixed iso viewer in recipe gui behaving weirdly when it is only partially visible
  • Fixed block with no surface causing chunk update counter to loose track (caused invisible chunks after initial load)
  • Fixed not updating chunks properly after rendering thread count changed while level is loaded
  • Fixed block ingredients not rendering correctly
  • Fixed color of block ingredients
  • Fixed bottles texture not changing based on filled state
  • Fixed not being able to convert old structures with no state data provided
  • Fixed issue with no_collision take causing error without create installed
  • Fixed use of deprecated SpriteUtil of sodium
  • Update zh_cn.json (Thanks to EdgewalkerBlue)
  • Fixed signal networks not resetting properly (big one)
  • Fixed check recipe not properly displaying error recipe gui
  • Fixed test errors resulting in some parts of the gui getting tinted red
  • Changed size of gui for signal equation editor and virtual input
  • Fixed gui of signal input
  • Fixed crash in recipe gui when moving external outputs around
  • Fixed rendering blueprint previews over tooltips #2
  • Fixed missing gui.signal.bandwidth in en_us.json (Thanks to hellyet)
  • Fixed placer not resetting grid properly causing structure to shift when going back to lower grid
  • Fixed LittleGroup copy function not copying structure data (probably caused numerous issues)
  • Cleaned up ItemPremade Structure
  • Fixed rendering blueprint previews over tooltips
  • Added missing structure exception
  • Fixed not being able to break structure with invalid signal components
  • Fixed subtitles not being displayed correctly in signal equation gui
  • Fixed crash when using tool when no shape has been selected due to a faulty block for example
  • Fixed crash when using keys of tools when a certain shape is configured
  • Added fall back component when target does not exist in gui
  • Fixed not properly logging parse exception when working with signals in gui
  • Fixed cell in 0,4 not rendering properly (when it is not an output)
  • Fixed error in new eclipse compiler
  • Added chinese translation zh_cn.json (Thanks to EdgewalkerBlue)
  • Added missing translation for gui.signal.out
  • Fixed sending door timeline to client in the wrong way causing ticks to be skipped
  • Fixed play place sound setting for door not doing anything
  • Fixed signal output arrow direction (this time for real)
  • Fixed door not getting removed during transition to entity form due to outdated connection to child
  • Fixed selecting animation even behind blocks
  • Fixed still holding tool in hand when switching singleplayer worlds
  • Added marker for start and end position in timeline for advanced door which has different transitions
  • Disabled level command
  • Added length to description for signal modes (pulse and extender)
  • Fixed example structures not loading due to being part of the datapack. Therefore they are moved back to resourcepack
  • Fixed signal output arrow showing inwards and not outwards
  • Fixed rare crash when there is no shape to be placed
  • Fixed crash when hovering over chisel, hammer or paint brush with pillar shape configured
  • Fixed falling through door during transition (solved by setting the block update immediately)
  • Fixed buttons in recipe gui not having same size
  • Changed from EntityMultiPlaceEvent to EntityPlaceEvent because apparently protection mods do not support it properly
  • Removed vanilla optimization for when to render an entity (no distance limit anymore)
  • Prevent create's contraption entities from pushing (Thanks to paring-chan)
  • Fixed mark mode not working properly (Thanks to Doc-1)
  • Fixed not rendering block entities on animations (causing littleframes to have no picture displayed)
  • Fixed clunky step up behavior
  • Fixed pillar shape crash and weird shape when aiming at air
  • Fixed wall shape crash when not aiming at a block
  • Fixed not resetting break properly when area is protected
  • Fixed not being able to open doors outside the vanilla height limits
  • Fixed item ingredient error description
  • Fixed item ingredient not working correctly caused random loss of items in hotbar when placing a bed for example
  • Fixed noClip not working for doors
  • Fixed issue with rendering transformable boxes causing exceptions
  • Fixed slope shape
  • Reworked Sodium door rendering to allow for doors across chunk borders
  • Added new system which makes sure that door transition is smooth even though a chunk update is done in the middle of it (was especially a problem for larger doors)
  • Fixed extracting structure buffers causing incorrect indexes (causing exception and rendering issues)
  • Fixed section index not getting updated properly during door transition (fixes flicker when door goes over chunk borders)
  • Fixed appending data to chunk causing issues when not all blocks have added layer
  • Fixed children doors sometimes not being visible even though they are part of the screen
  • Fixed not rendering blocks in entity when they have been added to render data once
  • Fixed crash when using tools and interacting with opened doors
  • Potential fix for crash with immersive portals
  • Fixed crash on server side of stuff is placed in survival
  • Fixed not being able to export blueprints (Thanks to zmr-233)
  • Fixed no blueprint preview in inventory (Thanks to zmr-233)
  • Prevent create's contraption entities from pushing (Thanks to zmr-233)
  • Fixed inner and outer corner shape
  • Fixed grid 1 always getting converted to grid 2 (caused issues of not being able to use grid 1 in tools)
  • Fixed block update not working properly (causing glitched blocks if placement is denied by server)
  • Fixed not importing parent and children connections when loading old worlds from 1.12
  • Fixed not importing parent and children connections when loading old worlds from 1.12
  • Fixed a few block converting issues from 1.12 (related to stone bricks and silver glazzed terracotta)
  • Fixed not taking name, signal and blocks when importing doors from 1.5.0
  • Fixed not taking name, signal and blocks when importing doors from 1.5.0
  • Fixed obstructive block overlay for water tiles
  • Fixed crash when loading old slice boxes
  • Fixed recipe result count is not respected (Thanks to paring-chan)

Project members

creativemd

Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 14 minutes ago