Neoforge Forge No elements found. Consider changing the search query. List is empty.
1.21.1 1.20.2 1.20.1 1.20 1.19.4 No elements found. Consider changing the search query. List is empty.
Beta Alpha No elements found. Consider changing the search query. List is empty. Clear filters
Fixed gui bag gui not updating correctly
Fixed pickup of ingredients ignoring pickup delay
Fixed rare crash when there is no placement position for tools
Fixed iso viewer in recipe gui behaving weirdly when it is only partially visible
Fixed block with no surface causing chunk update counter to loose track (caused invisible chunks after initial load)
Fixed not updating chunks properly after rendering thread count changed while level is loaded
Fixed block ingredients not rendering correctly
Fixed color of block ingredients
Fixed bottles texture not changing based on filled state
Fixed not being able to convert old structures with no state data provided
Fixed issue with no_collision take causing error without create installed
Fixed use of deprecated SpriteUtil of sodium
Update zh_cn.json (Thanks to EdgewalkerBlue)
Fixed signal networks not resetting properly (big one)
Fixed check recipe not properly displaying error recipe gui
Fixed test errors resulting in some parts of the gui getting tinted red
Changed size of gui for signal equation editor and virtual input
Fixed gui of signal input
Fixed crash in recipe gui when moving external outputs around
Fixed rendering blueprint previews over tooltips #2
Fixed missing gui.signal.bandwidth in en_us.json (Thanks to hellyet)
Fixed placer not resetting grid properly causing structure to shift when going back to lower grid
Fixed LittleGroup copy function not copying structure data (probably caused numerous issues)
Cleaned up ItemPremade Structure
Fixed rendering blueprint previews over tooltips
Added missing structure exception
Fixed not being able to break structure with invalid signal components
Fixed subtitles not being displayed correctly in signal equation gui
Fixed crash when using tool when no shape has been selected due to a faulty block for example
Fixed crash when using keys of tools when a certain shape is configured
Added fall back component when target does not exist in gui
Fixed not properly logging parse exception when working with signals in gui
Fixed cell in 0,4 not rendering properly (when it is not an output)
Fixed error in new eclipse compiler
Added chinese translation zh_cn.json (Thanks to EdgewalkerBlue)
Added missing translation for gui.signal.out
Fixed sending door timeline to client in the wrong way causing ticks to be skipped
Fixed play place sound setting for door not doing anything
Fixed signal output arrow direction (this time for real)
Fixed door not getting removed during transition to entity form due to outdated connection to child
Fixed selecting animation even behind blocks
Fixed still holding tool in hand when switching singleplayer worlds
Added marker for start and end position in timeline for advanced door which has different transitions
Disabled level command
Added length to description for signal modes (pulse and extender)
Fixed example structures not loading due to being part of the datapack. Therefore they are moved back to resourcepack
Fixed signal output arrow showing inwards and not outwards
Fixed rare crash when there is no shape to be placed
Fixed crash when hovering over chisel, hammer or paint brush with pillar shape configured
Fixed falling through door during transition (solved by setting the block update immediately)
Fixed buttons in recipe gui not having same size
Changed from EntityMultiPlaceEvent to EntityPlaceEvent because apparently protection mods do not support it properly
Removed vanilla optimization for when to render an entity (no distance limit anymore)
Prevent create's contraption entities from pushing (Thanks to paring-chan)
Fixed mark mode not working properly (Thanks to Doc-1)
Fixed not rendering block entities on animations (causing littleframes to have no picture displayed)
Fixed clunky step up behavior
Fixed pillar shape crash and weird shape when aiming at air
Fixed wall shape crash when not aiming at a block
Fixed not resetting break properly when area is protected
Fixed not being able to open doors outside the vanilla height limits
Fixed item ingredient error description
Fixed item ingredient not working correctly caused random loss of items in hotbar when placing a bed for example
Fixed noClip not working for doors
Fixed issue with rendering transformable boxes causing exceptions
Fixed slope shape
Reworked Sodium door rendering to allow for doors across chunk borders
Added new system which makes sure that door transition is smooth even though a chunk update is done in the middle of it (was especially a problem for larger doors)
Fixed extracting structure buffers causing incorrect indexes (causing exception and rendering issues)
Fixed section index not getting updated properly during door transition (fixes flicker when door goes over chunk borders)
Fixed appending data to chunk causing issues when not all blocks have added layer
Fixed children doors sometimes not being visible even though they are part of the screen
Fixed not rendering blocks in entity when they have been added to render data once
Fixed crash when using tools and interacting with opened doors
Potential fix for crash with immersive portals
Fixed crash on server side of stuff is placed in survival
Fixed not being able to export blueprints (Thanks to zmr-233)
Fixed no blueprint preview in inventory (Thanks to zmr-233)
Prevent create's contraption entities from pushing (Thanks to zmr-233)
Fixed inner and outer corner shape
Fixed grid 1 always getting converted to grid 2 (caused issues of not being able to use grid 1 in tools)
Fixed block update not working properly (causing glitched blocks if placement is denied by server)
Fixed not importing parent and children connections when loading old worlds from 1.12
Fixed not importing parent and children connections when loading old worlds from 1.12
Fixed a few block converting issues from 1.12 (related to stone bricks and silver glazzed terracotta)
Fixed not taking name, signal and blocks when importing doors from 1.5.0
Fixed not taking name, signal and blocks when importing doors from 1.5.0
Fixed obstructive block overlay for water tiles
Fixed crash when loading old slice boxes
Fixed recipe result count is not respected (Thanks to paring-chan)