- fixed an issue that would cause extraction from fluid containers to consume more items than intended
- hotfix for an issue on fabric servers
- also added back a deprecated method to not break binary compat with old versions of deps
- ported many changes from recent 1.20 version
- Corrected some LeavesTypes' Associated WoodTypes
- Added more LeavesTypes with Associated WoodTypes from Oh The Biomes We've Gone
v2.16.4
- Updated LeavesTypes' Associated WoodTypes from multiple Wood mods
- Added 2 mods to include LeavesType's Associated WoodTypes
- Updated LeavesTypes' Associated WoodTypes from multiple Wood mods
- Added 2 mods to include LeavesType's Associated WoodTypes
- fixed a dupe with fluid introduced 2 patches ago
- improved handing of animated textures in resource gen
- improved more api
- fixed an issue where server dynamic resources were loading too late, making it impossible to override datapack registry entries
- added some utility methods
- fixed an issue that caused invalid parameters thrown to texture respriter to throw an Error instead of an Exception
- Fixed an issue with texture gen and animated textures not making animations correctly
- added more functionality to TextureCollager
- added TextureCollager, a class made to sticth, scale, and rotate pieces of a texture onto another
- added TextureOps, a utility class with many texture transforms methods
- removed transforms methods from TextureImage itself
- streamlined more api related to textures