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reload instance wrapper will keep the vanilla reload instance running on the render thread, preventing some issues with mods initializing render calls in this time. Still all rendering calls should be made thread safe so that's primairly their issue too.
fixed and improved LOD class
more api additions and improvements
added 2 new loot item conditions that allow loading forge and fabric conditions inside a loot condtion
another hotfix for a issue when deleting resource caches
fixed a very rare concurrency issue
added many helpers to easily register synced world tied data
fixed a critical issue with fluid tanks codec being incorrect which caused them to create invalid nbt having a termination nbt tag which would then abruptly cutoff chunk data when that was inserted as game would stop reading there causing the chunk data to be invalid and truncated
fixed a concurrency issue that could rarely cause a crash
config translations are consistent with neoforge conventions
tickable dynamic textures won't tick unless they are visible. They will also e disposed and unbind when not needed
Improved POI code & progress tracker concurrency
Fixed Reload issue on FABRIC side
v2.16.14
Undetected WoodType
Added Sniffed-Out, vessel
Added Dungeon's Delight, wormwood
v2.16.13
Restored the Undetected LeavesType from Mystic's Biomes - #390
Improved one code in LeavesType's detection system
Removed WoodType, culturaldelights:avocado because the child of planks is jungle_planks
v2.16.12
Added Cultural's Delights' undetected WoodType and 1 LeavesType's missing Associated WoodType - #1050
fixed recipe conditions not being copied over
fixed fluid fill and empty sound not working correctly
minor API additions
minor bug fixes
fixed an issue on fabric introduced in latest updated caused wrong order of operation in dynamic registration