- Update to latest Atlas Core
- Updated to 1.21.5, changes to several effects ;)
Changes:
- Backport
- Neo(-ish) support, requires Sinytra Connector
Changes:
- Pandora's Box can use Consumable and Equippable Components
- Added effect holder component, can control what is produced using the box
- NBT now stored using Codecs for box effects
- Replaced several effect creator types with
pandorasbox:convert_generic
, allowing for custom data-driven convert effects
Changes:
- Port to 1.21.4
- Data-driven effect holders, located in
data/<namespace>/pandorasbox/pandora_effect_holders/<path>.json
- New command syntax using Atlas Core's OptsArguments...
- Use of tags in more locations
- Updated syntax for injected loot tables in the config + now shows up in GUI as a codec-backed config holder
- Crush now works on players again...
Changes:
- Fixed recipe and loot tables
Changes:
-
Two new effects, which I will not spoil
-
Fixed weather effect, used for
minecraft:timelord
-
Few other fixes, which are actually genuinely ancient
Changes:
- Backport of 2.3.7.2 Neo
Changes:
-
Fixed rendering for PBEffectExplode
-
Buffed cityscape a teensy bit
-
Other adjustments
-
New effect?????
-
Drying effects now clear waterlogged blocks
-
Command can now be used without requiring a player, defaults to the command sender
-
1.20 backports coming soonâ„¢
-
1.16 soonâ„¢
Changes:
-
Fixed Fabric recipe
-
Neo version of update coming soonâ„¢ + 1.20 backports
-
1.16 soonâ„¢
Changes:
-
The esteemed Fabric portâ„¢
-
Fixed rendering for PBEffectExplode
-
Buffed cityscape a teensy bit
-
Other adjustments
-
New effect?????
-
Neo version of update coming soonâ„¢ + 1.20 backports
-
1.16 soonâ„¢
Changes:
-
Effects are now registered using a custom registry, the one for Box Effects registers effect classes to be loaded from NBT when the box gets loaded again from NBT, and the one for EffectHolders registers holders which can then have an effect creator defined. Effect creators must be defined for an EffectHolder in order for it to work.
-
Added loot to cityscape buildings.
-
Reverted water_pool and lava_pool to their old functionality.
-
1.16 soonâ„¢
-
Fabric... Eventually
Changes:
-
Made effect names use the minecraft namespace
-
Box owner is now properly retained
-
1.16 soonâ„¢
-
Fabric... Eventually
Changes:
-
Fixed every broken effect
-
Port to 1.20.2, Neo only
-
1.16 soonâ„¢
-
Fabric... Eventually
-
Updated box model
-
Expanded lists of mobs and creatures, effects will, as a result, have more variety
-
Added the possibility, though unlikely, to obtain Netherite from the box effects
-
Added a new equipment set to obtain from the appropriate effect
-
Modified how cityscape spawners work
Changes:
-
Added new effect: pandorasbox:cityscape
-
Fixed a bug with rendering
-
1.16 soonâ„¢
-
Updated box model
-
Fixed a bug regarding changing the biome of unloaded chunks (biome system rework still in order)
Changes:
-
Modified how the resource locations for effect creators look.
-
Some internal changes
Equivalent for 1.16 coming soon.
Changes:
-
Modified how the resource locations for effect creators look.
-
Some internal changes
-
Now built for NeoForge, but cross-compatible with Forge for now
Changes:
-
Fixed config
-
Fixed effect "pandorasbox:christmas" chest generation (correctly produces random facing chests)
-
Patched a bug pertaining to null fields being referenced before being assigned