- Port to The Copper Age
- Buffed enchanted items
- Hotfix to support latest version of Atlas Core
- Hotfis to support latest Atlas Core
- Hotfix to support latest Atlas Core
- Port to 1.21.6+
- Support custom render items to override the box
- Fixed component applying to all items
- Update to latest Atlas Core
- Updated to 1.21.5, changes to several effects ;)
Changes:
- Backport
- Neo(-ish) support, requires Sinytra Connector
Changes:
- Pandora's Box can use Consumable and Equippable Components
- Added effect holder component, can control what is produced using the box
- NBT now stored using Codecs for box effects
- Replaced several effect creator types with
pandorasbox:convert_generic, allowing for custom data-driven convert effects
Changes:
- Port to 1.21.4
- Data-driven effect holders, located in
data/<namespace>/pandorasbox/pandora_effect_holders/<path>.json - New command syntax using Atlas Core's OptsArguments...
- Use of tags in more locations
- Updated syntax for injected loot tables in the config + now shows up in GUI as a codec-backed config holder
- Crush now works on players again...
Changes:
- Fixed recipe and loot tables
Changes:
-
Two new effects, which I will not spoil
-
Fixed weather effect, used for
minecraft:timelord -
Few other fixes, which are actually genuinely ancient
Changes:
- Backport of 2.3.7.2 Neo
Changes:
-
Fixed rendering for PBEffectExplode
-
Buffed cityscape a teensy bit
-
Other adjustments
-
New effect?????
-
Drying effects now clear waterlogged blocks
-
Command can now be used without requiring a player, defaults to the command sender
-
1.20 backports coming soonâ„¢
-
1.16 soonâ„¢
Changes:
-
Fixed Fabric recipe
-
Neo version of update coming soonâ„¢ + 1.20 backports
-
1.16 soonâ„¢
Changes:
-
The esteemed Fabric portâ„¢
-
Fixed rendering for PBEffectExplode
-
Buffed cityscape a teensy bit
-
Other adjustments
-
New effect?????
-
Neo version of update coming soonâ„¢ + 1.20 backports
-
1.16 soonâ„¢
Changes:
-
Effects are now registered using a custom registry, the one for Box Effects registers effect classes to be loaded from NBT when the box gets loaded again from NBT, and the one for EffectHolders registers holders which can then have an effect creator defined. Effect creators must be defined for an EffectHolder in order for it to work.
-
Added loot to cityscape buildings.
-
Reverted water_pool and lava_pool to their old functionality.
-
1.16 soonâ„¢
-
Fabric... Eventually

