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Changed environment to client in fabric.mod.json

0.8.5

  • Multiple improvements when spawning particles dynamically tinted based on the block texture
    • No longer reads pixels from the texture every single time a particle spawns
    • Fixed exceptions being thrown under certain circumstances while reloaded resources
  • Reload listeners are now registered through Fabric Resource Loader (fabric only) for better mod compatibility

0.8.4

  • Re-enabled modmenu entrypoint

0.8.3

  • Updated to 1.21.10
  • Fixed pack.mcmeta not being formatted correctly since 1.21.9
  • Added some additional debug logging

0.8.2

  • Ported to 1.21.9
  • Fixed remaining issues from v0.8.2-beta.1
  • Spark particles no longer disappear near the edge of the screen
  • Snowflake particles are no longer emissive
  • No longer crashes if too many particles try to render in a single frame

0.8.2-beta.1

  • Fixed rendering issues in v0.8.2-alpha\
  • Fixed sparks rendering as a single quad\
  • Fixed portal shatter particles not rendering at all\
  • Fixed some particles having incorrect billboarding\
  • Not tested extensively, expect bugs! Report any if you find them

0.8.2-alpha

  • Ported to 1.21.9
  • Not tested extensively, expect bugs! Report any if you find them

0.8.1

  • Fixed a crash when placing or breaking blocks with no shape, such as light blocks

0.8

v0.8 comes with a couple new particle effects, some fixes and tweaks, and a new feature for resourcepacks

New Particles / Changes

Block Particle Overrides

  • New Chain Links override (applies to vanilla chain and #c:chains block tag by default)
  • New Sugar Cane override (applies to bamboo, mangrove roots, and sugar cane by default)
  • Adjusted the texture of the Snowflake override to be more like the one seen in v0.4, now also behaves more like other 'dust' particles in the mod
  • Dirt Path blocks now use the Grass Blade particle override

Entity Particles

  • New Lighting Strike particles, sparks and arcs will fly out from where a lightning strike hits for a short amount of time

Item Interactions

  • New Honey Collection particles, will spawn when harvesting honey bottles from a bee next or hive. Also replaces vanilla honey drip particles that appear underneath bee nests or hives

Fluid Ambient

  • Added a configurable list of blocks that can emit underwater bubble stream particles, it is no longer hardcoded to seagrass
  • Underwater bubble stream particles no longer get stuck on the underside of blocks, instead they will pop when hitting the bottom of a block

General

  • Adjusted the particle spawning logic for blocks with smaller hitbox sizes. Should result in better looking particles when placing / breaking small blocks such as buttons or snow layers
  • Vanilla Firefly particles no longer get stuck on the top or bottom of blocks
  • Added an option to disable fixes to Firefly particles. This includes fireflies dying in air (been in this mod since v0.7), and fireflies getting stuck on blocks
  • Egg and snowball projectile particles now have outward velocity like they did around Minecraft 1.12

Bugfixes

  • Fixed the 'particle z-fighting fix' not working properly with some particle overrides
  • Fixed lava bubble pop textures having a really high resolution

Resourcepack Features

Added a way for resourcepacks to provide alternative particle palettes for blocks. These are located under assets/<block namespace>/textures/eg_particle_interactions/particle_palettes/<block id>.png and can be any size. The mod will attempt to use these palette textures for dynamically coloured particles, otherwise it will fallback to the block model's particle texture.

As a result of this, the colours for grass black particles on grass blocks are no longer hardcoded to the grass_block_top texture. Dirt paths, grass blocks, bamboo, and sugar cane have builtin palettes

Other

  • Switched to a stonecutter + arch loom build setup, shouldn't cause any issues but please report them if you spot any!

0.8

v0.8 comes with a couple new particle effects, some fixes and tweaks, and a new feature for resourcepacks

New Particles / Changes

Block Particle Overrides

  • New Chain Links override (applies to vanilla chain and #c:chains block tag by default)
  • New Sugar Cane override (applies to bamboo, mangrove roots, and sugar cane by default)
  • Adjusted the texture of the Snowflake override to be more like the one seen in v0.4, now also behaves more like other 'dust' particles in the mod
  • Dirt Path blocks now use the Grass Blade particle override

Entity Particles

  • New Lighting Strike particles, sparks and arcs will fly out from where a lightning strike hits for a short amount of time

Item Interactions

  • New Honey Collection particles, will spawn when harvesting honey bottles from a bee next or hive. Also replaces vanilla honey drip particles that appear underneath bee nests or hives

Fluid Ambient

  • Added a configurable list of blocks that can emit underwater bubble stream particles, it is no longer hardcoded to seagrass
  • Underwater bubble stream particles no longer get stuck on the underside of blocks, instead they will pop when hitting the bottom of a block

General

  • Adjusted the particle spawning logic for blocks with smaller hitbox sizes. Should result in better looking particles when placing / breaking small blocks such as buttons or snow layers
  • Vanilla Firefly particles no longer get stuck on the top or bottom of blocks
  • Added an option to disable fixes to Firefly particles. This includes fireflies dying in air (been in this mod since v0.7), and fireflies getting stuck on blocks
  • Egg and snowball projectile particles now have outward velocity like they did around Minecraft 1.12

Bugfixes

  • Fixed the 'particle z-fighting fix' not working properly with some particle overrides
  • Fixed lava bubble pop textures having a really high resolution

Resourcepack Features

Added a way for resourcepacks to provide alternative particle palettes for blocks. These are located under assets/<block namespace>/textures/eg_particle_interactions/particle_palettes/<block id>.png and can be any size. The mod will attempt to use these palette textures for dynamically coloured particles, otherwise it will fallback to the block model's particle texture.

As a result of this, the colours for grass black particles on grass blocks are no longer hardcoded to the grass_block_top texture. Dirt paths, grass blocks, bamboo, and sugar cane have builtin palettes

Other

  • Switched to a stonecutter + arch loom build setup, shouldn't cause any issues but please report them if you spot any!
  • Updated to 1.21.6
  • Decreased the default number of item frame interaction particles from 7 to 4

Going forward 1.21.6 will be the main supported version, I plan to release v0.8 on this version

v0.7 is a smaller update bringing 1.21.5 compatibility and a new firefly particle override

  • Added a new firefly particle override that applies to firefly bushes by default
  • Blocks that use the grass blade particle override will now spawn some fireflies when interacting with them at night in swampy biomes
  • All the new vegetation added in 1.21.5 have been given appropriate particles. For example, cactus flowers have flower petal particles and dry grass has grass blade particles
  • Glow lichen now uses the grass blade particle override

Project members

enchanted-games

Member

Details

Licensed CC-BY-NC-4.0
Published a year ago
Updated 4 days ago