Reclamation

Reclamation

Mod

Adding more life to Minecraft through configurable decay processes

Client and server AdventureGame MechanicsUtilityWorld Generation

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Fixed access widener causing an immediate crash.

Fixed access widener causing an immediate crash

New blocks:

  • Rubble in stone and deepslate forms
  • Iron scrap metal
  • Ivy, somewhat akin to vines that grow upwards instead of downwards
  • Cracked concrete in all colours
  • Leaf piles for all extent tree types
  • Rotten melons and pumpkins
  • Ragged banners, which can display any pattern supported by vanilla banners

New item: De/Activator, which can be used on many blocks to shut off their custom behaviours. Useful for making inert aesthetics.

New decay conditions:

  • is_solid_block for checking generic properties of blocks
  • in_biome, current_weather, is_humid, and temperature, fairly self-explanatory
  • position, dimension, altitude, depth, and light, also self-explanatory
  • near_to is similar to adjacent_to but can search a region around the block instead of just its immediate neighbours
  • macro allows the use of a Decay Macro as a reusable condition without retyping it each time

Decay functions:

  • randomise_blockstate_value can now accept a list of valid options per-value, such as to prevent slabs from becoming double slabs instead of just top or bottom slabs

Significant expansion to the default decay library, with the addition of decay macros to allow for even more complex decay events! Iron blocks now rust, sandstone blocks will weather, and glazed terracotta will fade over time.

New blocks: Ivy, faded terracotta, rusted iron, tarnished gold, and doused torches & lanterns!

First public version!

Includes the decay system, gamerules and server config for controlling natural decay, and a comprehensive command for reviewing things and applying artificial decay.

Be sure to check the wiki for making your own datapacks!


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Licensed MIT
Published 5 months ago
Updated 23 days ago