Reclamation

Reclamation

Mod

Adding more life to Minecraft through configurable decay processes

Client and server AdventureGame MechanicsUtilityWorld Generation

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Reclamation 0.8 - Fabric

Changelog

New blocks:

  • Rubble in stone and deepslate forms
  • Iron scrap metal
  • Ivy, somewhat akin to vines that grow upwards instead of downwards
  • Cracked concrete in all colours
  • Leaf piles for all extent tree types
  • Rotten melons and pumpkins
  • Ragged banners, which can display any pattern supported by vanilla banners

New item: De/Activator, which can be used on many blocks to shut off their custom behaviours. Useful for making inert aesthetics.

New decay conditions:

  • is_solid_block for checking generic properties of blocks
  • in_biome, current_weather, is_humid, and temperature, fairly self-explanatory
  • position, dimension, altitude, depth, and light, also self-explanatory
  • near_to is similar to adjacent_to but can search a region around the block instead of just its immediate neighbours
  • macro allows the use of a Decay Macro as a reusable condition without retyping it each time

Decay functions:

  • randomise_blockstate_value can now accept a list of valid options per-value, such as to prevent slabs from becoming double slabs instead of just top or bottom slabs

Files

reclamation-fabric-0.8.jar(1.27 MiB) Primary Download

Project members

Lying

Member

Details

Licensed MIT
Published 4 months ago
Updated 20 days ago